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ACE3/addons/markers
PabstMirror b6aaba7f90 Integrate 1.60 marker shape color map interface ()
1.60 adds ability to set color and marker type from the map interface
Luckily they use the same values and indexes as ACE,
This PR connects the two systems,
Selecting a color from the 1.60 map display will set the color in the
ace marker display and vice versa
2016-06-02 09:28:52 -05:00
..
functions Integrate 1.60 marker shape color map interface () 2016-06-02 09:28:52 -05:00
$PBOPREFIX$ port markers 2015-01-18 08:20:55 +01:00
CfgEventHandlers.hpp Integrate 1.60 marker shape color map interface () 2016-06-02 09:28:52 -05:00
config.cpp Stringtable URL () 2016-06-01 23:45:51 +02:00
InsertMarker.hpp code cleanup markers 2015-12-10 15:32:31 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf Redo markers, lost in the merge 2016-02-27 09:06:19 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp Integrate 1.60 marker shape color map interface () 2016-06-02 09:28:52 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_markers

Completely replaces the default marker system, allowing quicker and more precise placement of markers.

Maintainers

The people responsible for merging changes to this component or answering potential questions.