ACE3/addons/missileguidance/functions/fnc_cycleAttackProfileKeyDown.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Cycles fire mode for any missileGuidance enabled ammo that has multiple attack profiles
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_missileguidance_fnc_cycleAttackProfileKeyDown
*
* Public: No
*/
TRACE_1("cycle fire mode",_this);
if (!alive ACE_player) exitWith {};
if (!([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {};
private _currentShooter = objNull;
private _currentMagazine = "";
if (isNull (ACE_controlledUAV param [0, objNull])) then {
if (((vehicle ACE_player) == ACE_player) || {ACE_player call CBA_fnc_canUseWeapon}) then {
_currentShooter = ACE_player;
_currentMagazine = currentMagazine ACE_player;
} else {
_currentShooter = vehicle ACE_player;
private _turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
_currentMagazine = _currentShooter currentMagazineTurret _turretPath;
};
} else {
_currentShooter = ACE_controlledUAV select 0;
private _turretPath = ACE_controlledUAV select 2;
_currentMagazine = _currentShooter currentMagazineTurret _turretPath;
};
if (_currentMagazine == "") exitWith {TRACE_1("no magazine",_currentMagazine)};
private _ammo = getText (configFile >> "CfgMagazines" >> _currentMagazine >> "ammo");
TRACE_3("",_currentShooter,_currentMagazine,_ammo);
// Bail if guidance is disabled for this ammo
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "enabled")) != 1) exitWith {TRACE_1("not enabled",_ammo)};
// Verify ammo has explicity added guidance config (ignore inheritances)
private _configs = configProperties [(configFile >> "CfgAmmo" >> _ammo), QUOTE(configName _x == QUOTE(QUOTE(ADDON))), false];
if ((count _configs) < 1) exitWith {TRACE_2("not explicity enabled",_ammo,_configs)};
private _attackProfiles = getArray (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "attackProfiles");
if ((count _attackProfiles) <= 1) exitWith {TRACE_1("no choices for attack profile",_attackProfiles)};
private _currentFireMode = _currentShooter getVariable [QGVAR(attackProfile), "#undefined"];
// Just like onFired, this is case sensitive!
private _index = _attackProfiles find _currentFireMode;
if (_index == -1) then {
_index = _attackProfiles find (getText (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "defaultAttackProfile"));
};
_index = (_index + 1) % (count _attackProfiles);
private _nextFireMode = _attackProfiles select _index;
TRACE_4("",_currentFireMode,_nextFireMode,_index,_attackProfiles);
_currentShooter setVariable [QGVAR(attackProfile), _nextFireMode, false];
playSound "ACE_Sound_Click";
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "showHintOnCycle")) == 1) then {
private _localizedName = getText (configFile >> QGVAR(AttackProfiles) >> _nextFireMode >> "name");
[_localizedName] call EFUNC(common,displayTextStructured);
};