mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
803d497d8a
* Add uniqueItems function * Optimize dogtag children actions function * Optimize getDetonators item search * Store CfgWeapons lookup in getDetonators * Update items to use new function * Update items to use new function 2 * More optimization of uniqueItems function * Update items to use new function 3
251 lines
5.5 KiB
C++
251 lines
5.5 KiB
C++
TRACE_1("",QUOTE(ADDON));
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PREP(cbaSettings);
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PREP(cbaSettings_convertHelper);
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PREP(cbaSettings_loadFromConfig);
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PREP(cbaSettings_settingChanged);
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PREP(cbaSettings_transferUserSettings);
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PREP(readSettingsFromParamsArray);
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PREP(actionKeysNamesConverted);
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PREP(addCanInteractWithCondition);
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PREP(addLineToDebugDraw);
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PREP(addToInventory);
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PREP(assignedItemFix);
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PREP(assignObjectsInList);
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PREP(ambientBrightness);
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PREP(arithmeticGetResult);
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PREP(arithmeticSetSource);
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PREP(ASLToPosition);
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PREP(binarizeNumber);
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PREP(blurScreen);
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PREP(cachedCall);
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PREP(canDig);
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PREP(canGetInPosition);
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PREP(canInteractWith);
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PREP(changeProjectileDirection);
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PREP(checkFiles);
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PREP(checkPBOs);
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PREP(claim);
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PREP(codeToString);
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PREP(createOrthonormalReference);
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PREP(currentChannel);
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PREP(debug);
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PREP(debugModule);
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PREP(defineVariable);
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PREP(deviceKeyFindValidIndex);
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PREP(deviceKeyRegisterNew);
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PREP(deprecateComponent);
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PREP(disableAI);
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PREP(disableUserInput);
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PREP(displayIcon);
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PREP(displayText);
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PREP(displayTextPicture);
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PREP(displayTextStructured);
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PREP(doAnimation);
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PREP(doGesture);
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PREP(dummy);
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PREP(dropBackpack);
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PREP(endRadioTransmission);
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PREP(eraseCache);
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PREP(errorMessage);
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PREP(findUnloadPosition);
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PREP(firedEH);
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PREP(fixCollision);
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PREP(fixFloating);
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PREP(fixLoweredRifleAnimation);
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PREP(fixPosition);
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PREP(getAllDefinedSetVariables);
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PREP(getDeathAnim);
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PREP(getDefaultAnim);
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PREP(getDefinedVariable);
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PREP(getDefinedVariableDefault);
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PREP(getDefinedVariableInfo);
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PREP(getFirstObjectIntersection);
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PREP(getFirstTerrainIntersection);
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PREP(getGunner);
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PREP(getInPosition);
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PREP(getMapData);
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PREP(getMapGridData);
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PREP(getMapGridFromPos);
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PREP(getMapPosFromGrid);
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PREP(getMarkerType);
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PREP(getMGRSdata);
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PREP(getName);
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PREP(getNumberMagazinesIn);
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PREP(getPitchBankYaw);
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PREP(getPylonTurret);
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PREP(getSettingData);
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PREP(getStaminaBarControl);
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PREP(getTargetAzimuthAndInclination);
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PREP(getTargetDistance);
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PREP(getTargetObject);
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PREP(getTurnedOnLights);
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PREP(getTurretDirection);
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PREP(getUavControlPosition);
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PREP(getVehicleCargo);
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PREP(getVehicleCodriver);
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PREP(getVehicleIcon);
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PREP(getVersion);
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PREP(getWeaponAzimuthAndInclination);
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PREP(getWeaponIndex);
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PREP(getWeaponState);
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PREP(getWeight);
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PREP(getWindDirection);
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PREP(getZoom);
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PREP(goKneeling);
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PREP(hadamardProduct);
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PREP(handleEngine);
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PREP(handleModifierKey);
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PREP(handleModifierKeyUp);
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PREP(hasItem);
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PREP(hasMagazine);
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PREP(headBugFix);
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PREP(hideUnit);
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PREP(interpolateFromArray);
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PREP(inTransitionAnim);
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PREP(isAwake);
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PREP(isEngineer);
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PREP(isEOD);
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PREP(isFeatureCameraActive);
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PREP(isInBuilding);
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PREP(isMedic);
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PREP(isModLoaded);
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PREP(isPlayer);
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PREP(isSwimming);
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PREP(lightIntensityFromObject);
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PREP(loadPerson);
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PREP(loadPersonLocal);
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PREP(moduleCheckPBOs);
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PREP(moduleLSDVehicles);
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PREP(muteUnit);
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PREP(muteUnitHandleInitPost);
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PREP(muteUnitHandleRespawn);
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PREP(nearestVehiclesFreeSeat);
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PREP(numberToDigits);
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PREP(numberToDigitsString);
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PREP(numberToString);
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PREP(onAnswerRequest);
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PREP(owned);
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PREP(parseList);
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PREP(playConfigSound3D);
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PREP(player);
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PREP(playerSide);
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PREP(positionToASL);
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PREP(progressBar);
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PREP(readSettingFromModule);
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PREP(receiveRequest);
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PREP(removeCanInteractWithCondition);
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PREP(removeSpecificMagazine);
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PREP(requestCallback);
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PREP(resetAllDefaults);
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PREP(restoreVariablesJIP);
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PREP(runAfterSettingsInit);
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PREP(runTests);
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PREP(sanitizeString);
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PREP(sendRequest);
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PREP(serverLog);
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PREP(setAimCoef);
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PREP(setApproximateVariablePublic);
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PREP(setDefinedVariable);
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PREP(setDisableUserInputStatus);
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PREP(setHearingCapability);
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PREP(setName);
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PREP(setParameter);
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PREP(setPitchBankYaw);
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PREP(setPlayerOwner);
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PREP(setProne);
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PREP(setSetting);
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PREP(setVariableJIP);
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PREP(setVariablePublic);
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PREP(setVolume);
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PREP(showHud);
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PREP(statusEffect_addType);
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PREP(statusEffect_get);
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PREP(statusEffect_localEH);
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PREP(statusEffect_resetVariables);
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PREP(statusEffect_respawnEH);
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PREP(statusEffect_sendEffects);
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PREP(statusEffect_set);
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PREP(stringCompare);
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PREP(stringToColoredText);
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PREP(switchPersistentLaser);
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PREP(switchToGroupSide);
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PREP(throttledPublicVariable);
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PREP(toBin);
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PREP(toBitmask);
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PREP(toHex);
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PREP(toNumber);
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PREP(unhideUnit);
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PREP(uniqueElements);
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PREP(uniqueItems);
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PREP(unloadPerson);
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PREP(unloadPersonLocal);
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PREP(unmuteUnit);
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PREP(useItem);
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PREP(useMagazine);
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PREP(watchVariable);
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PREP(waveHeightAt);
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PREP(translateToWeaponSpace);
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PREP(translateToModelSpace);
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// Model and drawing helpers
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PREP(worldToScreenBounds);
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// config items
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PREP(getItemType);
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PREP(getWeaponType);
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PREP(getWeaponModes);
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PREP(getWeaponMuzzles);
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// config objects
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PREP(getConfigGunner);
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PREP(getConfigCommander);
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PREP(getSelectionsWithoutHitPoints);
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PREP(getReflectorsWithSelections);
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PREP(getLightProperties);
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PREP(getLightPropertiesWeapon);
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PREP(getVehicleCrew);
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PREP(getVehicleUAVCrew);
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// turrets
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PREP(getTurretIndex);
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PREP(getTurretConfigPath);
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PREP(getTurretGunner);
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PREP(getTurretCommander);
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PREP(getTurretCopilot);
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PREP(getDoorTurrets);
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PREP(getTurretsFFV);
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PREP(getTurretsOther);
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PREP(hasHatch);
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// ACE_Debug
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PREP(getChildren);
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PREP(getDisplayConfigName);
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PREP(monitor);
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PREP(showUser);
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PREP(dumpPerformanceCounters);
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PREP(dumpArray);
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// Synchronized Events
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PREP(syncedEventPFH);
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PREP(addSyncedEventHandler);
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PREP(removeSyncedEventHandler);
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PREP(requestSyncedEvent);
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PREP(syncedEvent);
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PREP(_handleSyncedEvent);
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PREP(_handleRequestSyncedEvent);
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PREP(_handleRequestAllSyncedEvents);
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// other eventhandlers
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PREP(addActionEventHandler);
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PREP(addActionMenuEventHandler);
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PREP(addMapMarkerCreatedEventHandler);
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PREP(removeActionEventHandler);
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PREP(removeActionMenuEventHandler);
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PREP(removeMapMarkerCreatedEventHandler);
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