ACE3/addons/spottingscope/data/model.cfg
commy2 a38afac04b spotting scope updates (#5880)
* add tanoha forces spotting scopes and add preview picture

* factory standard preview picture...

* spotting scope damage materials, hide damage anim, buff hp

* delete unused model

* make ai call out spotting scope, proper thread and cost, better icon

* spotting scope death effects

* disable smoke effect
2017-12-10 12:01:27 -06:00

90 lines
2.4 KiB
INI

class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class ace_spottingscope_skeleton: Default {
isDiscrete = 1;
skeletonInherit = "Default";
skeletonBones[] = {
"main_turret","",
"main_gun","main_turret",
"leg_01","",
"leg_02","",
"leg_03","",
"hideTurret",""
};
};
};
class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "";
};
class ace_spottingscope: Default {
skeletonName = "ace_spottingscope_skeleton";
sectionsInherit = "Default";
class animations {
class mainTurret {
type = "rotationY";
source = "mainTurret";
selection = "main_turret";
axis = "main_turret_axis";
minValue = "rad -360";
maxValue = "rad +360";
angle0 = "rad -360";
angle1 = "rad +360";
};
class mainGun {
type = "rotationX";
source = "mainGun";
selection = "main_gun";
axis = "main_gun_axis";
minValue = "rad -360";
maxValue = "rad +360";
angle0 = "rad -360";
angle1 = "rad +360";
};
class leg_01 {
type = "rotation";
source = "fold_legs";
selection = "leg_01";
axis = "leg_01_axis";
minValue = 0;
maxValue = 1;
angle0 = "rad +00";
angle1 = "rad +55";
};
class leg_02: leg_01 {
selection = "leg_02";
axis = "leg_02_axis";
};
class leg_03: leg_01 {
selection = "leg_03";
axis = "leg_03_axis";
};
class hideTube {
type = "hide";
source = "damage";
selection = "main_gun";
minValue = 0.0;
maxValue = 1.0;
hideValue = 1.0;
animPeriod = 0.0;
initPhase = 0.0;
};
};
};
class ace_spottingscope_tube: Default {
skeletonName = "ace_spottingscope_skeleton";
sectionsInherit = "Default";
};
};