ACE3/addons/explosives/functions/fnc_place_Approve.sqf
2015-04-29 00:05:02 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Approves placement of the explosive, releases the placement object for it
* to settle in a location suitable for the explosive to be created.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ACE_Explosives_fnc_place_Approve;
*
* Public: No
*/
#include "script_component.hpp"
if (GVAR(pfeh_running)) then {
[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
GVAR(pfeh_running) = false;
};
private ["_setup", "_player", "_dir"];
_setup = GVAR(Setup);
GVAR(Setup) = objNull;
[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
GVAR(placer) = objNull;
_player = ACE_player;
call EFUNC(interaction,hideMouseHint);
if ((_setup getVariable [QGVAR(Class), ""]) == "") exitWith {
deleteVehicle _setup;
};
_dir = (getDir _setup);
if (_dir > 180) then {
_dir = _dir - 180;
} else {
_dir = 180 + _dir;
};
_setup setVariable [QGVAR(Direction), _dir];
_player setVariable [QGVAR(PlantingExplosive), true];
[{_this setVariable [QGVAR(PlantingExplosive), false]}, _player, 1.5, 0.5] call EFUNC(common,waitAndExecute);
_setup addEventHandler ["EpeContactStart", FUNC(onLanded)];
_setup enableSimulationGlobal true;
_player playActionNow "MedicOther";
_player removeMagazine (_setup getVariable [QGVAR(Class), ""]);