ACE3/addons/trenches/functions/fnc_canCamouflageTrench.sqf
Filip Maciejewski 508e669e05
Trenches - Add modded Entrenching Tools support (#8999)
* Add support for other entrenching tools

* Docs

* Remove unused variable

* Check unit weapons for entrenching tool

`weapons` returns weapons in weapon slots and from all containers.

* Update addons/trenches/README.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Support for shovel Backpacks

* Update XEH_preStart.sqf

* Add Arsenal "Entrenching Tool" stat

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-09-05 00:21:29 +02:00

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#include "script_component.hpp"
/*
* Author: Cyruz
* Checks if a unit can camouflage a trench.
*
* Arguments:
* 0: Trench <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* Can camouflage <BOOL>
*
* Example:
* [TrenchObj, ACE_player] call ace_trenches_fnc_canCamouflageTrench
*
* Public: No
*/
params ["_trench", "_unit"];
if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
// Prevent camouflage if not fully dug
if ((_trench getVariable [QGVAR(progress), 0]) != 1) exitWith {false};
// Prevent camouflage being applied once already camouflaged
if (_trench getVariable [QGVAR(camouflaged), false]) exitWith {false};
true