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* Add support for other entrenching tools * Docs * Remove unused variable * Check unit weapons for entrenching tool `weapons` returns weapons in weapon slots and from all containers. * Update addons/trenches/README.md Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Support for shovel Backpacks * Update XEH_preStart.sqf * Add Arsenal "Entrenching Tool" stat Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
30 lines
647 B
Plaintext
30 lines
647 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Cyruz
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* Checks if a unit can camouflage a trench.
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*
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* Arguments:
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* 0: Trench <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* Can camouflage <BOOL>
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*
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* Example:
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* [TrenchObj, ACE_player] call ace_trenches_fnc_canCamouflageTrench
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*
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* Public: No
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*/
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params ["_trench", "_unit"];
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if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
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// Prevent camouflage if not fully dug
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if ((_trench getVariable [QGVAR(progress), 0]) != 1) exitWith {false};
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// Prevent camouflage being applied once already camouflaged
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if (_trench getVariable [QGVAR(camouflaged), false]) exitWith {false};
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true
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