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42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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[QEGVAR(medical,injured), {
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params ["_unit", "_painLevel"];
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[_unit, "hit", PAIN_TO_SCREAM(_painLevel)] call FUNC(playInjuredSound);
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}] call CBA_fnc_addEventHandler;
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[QEGVAR(medical,moan), {
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params ["_unit", "_painLevel"];
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[_unit, "moan", PAIN_TO_MOAN(_painLevel)] call FUNC(playInjuredSound);
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}] call CBA_fnc_addEventHandler;
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if (!hasInterface) exitWith {};
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GVAR(nextFadeIn) = 0;
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GVAR(heartBeatEffectRunning) = false;
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[false] call FUNC(initEffects);
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[LINKFUNC(handleEffects), 1, []] call CBA_fnc_addPerFrameHandler;
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["ace_unconscious", {
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params ["_unit", "_unconscious"];
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if (local _unit) then {
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_unit setVariable ["tf_voiceVolume", [1, 0] select _unconscious, true];
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_unit setVariable ["tf_unable_to_use_radio", _unconscious, true];
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_unit setVariable ["acre_sys_core_isDisabled", _unconscious, true];
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};
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if (_unit != ACE_player) exitWith {};
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[_unconscious, 1] call FUNC(effectUnconscious);
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["unconscious", _unconscious] call EFUNC(common,setDisableUserInputStatus);
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}] call CBA_fnc_addEventHandler;
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["unit", {
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params ["_new", "_old"];
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private _status = _new getVariable ["ace_unconscious", false];
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[_status, 0] call FUNC(effectUnconscious);
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["unconscious", _status] call EFUNC(common,setDisableUserInputStatus);
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}] call CBA_fnc_addPlayerEventHandler;
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