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4466f9e785
* Move litter to `treatment` * Move eden object attributes to `treatment` * Move treatment items to `treatment` * Move bodybag handling to `treatment` * Move state conditions to `statemachine` * Move radio addon handling to `feedback` * Move medical macros to `engine` * Move medical extension to `damage` * Fix texture and material paths after move * Remove duplicate medical menu config * Remove old faction class * Remove a bunch of old code
17 lines
301 B
Plaintext
17 lines
301 B
Plaintext
/*
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* Author: BaerMitUmlaut
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* Condition for an execution caused death.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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(GVAR(fatalInjuryCondition) < 2) && {!(_unit getVariable [QGVAR(deathBlocked), false])}
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