ACE3/addons/medical_statemachine/functions/fnc_conditionExecutionDeath.sqf
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00

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/*
* Author: BaerMitUmlaut
* Condition for an execution caused death.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
(GVAR(fatalInjuryCondition) < 2) && {!(_unit getVariable [QGVAR(deathBlocked), false])}