ACE3/addons/repair/functions/fnc_isNearRepairVehicle.sqf
2018-04-13 18:37:08 -05:00

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/*
* Author: KoffeinFlummi
* Checks if a unit is near an engineering vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Is near engineering vehicle <BOOL>
*
* Example:
* [unit] call ace_repair_fnc_isNearRepairVehicle
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
TRACE_1("params",_unit);
private _nearObjects = nearestObjects [_unit, ["Air", "LandVehicle", "Slingload_base_F"], 20];
private _return = false;
{
if (alive _x && {[_x] call FUNC(isRepairVehicle)}) exitWith {_return = true;};
} forEach _nearObjects;
_return;