ACE3/addons/medical/functions/fnc_getBloodLoss.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

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* kestrel4500

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* logistics_wirecutter

* magazinerepack

* map

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* maptools

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* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

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* vehicles

* viewdistance

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* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Calculate the total blood loss of a unit.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* Total blood loss of unit <NUMBER>
*
* Example:
* [bob] call ACE_medical_fnc_getBloodLoss
*
* Public: No
*/
#define BLOODLOSSRATE_BASIC 0.2
// TODO Only use this calculation if medium or higher, otherwise use vanilla calculations (for basic medical).
params ["_unit"];
private _totalBloodLoss = 0;
private _tourniquets = _unit getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
{
if ((_tourniquets select (_x select 2)) == 0) then {
// total bleeding ratio * percentage of injury left
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
// (((BLOODLOSS_SMALL_WOUNDS * (_x select 0))) + ((BLOODLOSS_MEDIUM_WOUNDS * (_x select 1))) + ((BLOODLOSS_LARGE_WOUNDS * (_x select 2))) * (_cardiacOutput / DEFAULT_CARDIAC_OUTPUT));
};
} forEach (_unit getVariable [QGVAR(openWounds), []]);
{
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
} forEach (_unit getVariable [QGVAR(internalWounds), []]);
_totalBloodLoss * ((_unit getVariable [QGVAR(bleedingCoefficient), GVAR(bleedingCoefficient)]) max 0);