ACE3/addons/medical/functions/fnc_getBloodVolumeChange.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
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* DEBUG_MODE_FULL 1

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* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Calculates the blood volume change and decreases the IVs given to the unit.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Global Sync Values (bloodbags) <BOOL>
*
* Return Value:
* Blood volume change (in % total) <NUMBER>
*
* Example:
* [bob, true] call ACE_medical_fnc_getBloodVolumeChange
*
* Public: No
*/
/*
IV Change per second calculation:
250ml should take 60 seconds to fill. 250/60 = 4.166.
Basic medical is 10x (will take 6 seconds for 250ml)
*/
#define IV_CHANGE_PER_SECOND ([41.66, 4.166] select (GVAR(level) >= 2))
params ["_unit", "_syncValues"];
private _bloodVolume = _unit getVariable [QGVAR(bloodVolume), 100];
private _bloodVolumeChange = -([_unit] call FUNC(getBloodLoss));
if (!isNil {_unit getVariable QGVAR(ivBags)}) then {
if (_bloodVolume < 100) then {
private _bloodBags = _unit getVariable [QGVAR(ivBags), []];
_bloodBags = _bloodBags apply {
_x params ["_bagVolumeRemaining"];
private _bagChange = IV_CHANGE_PER_SECOND min _bagVolumeRemaining; // absolute value of the change in miliLiters
_bagVolumeRemaining = _bagVolumeRemaining - _bagChange;
_bloodVolumeChange = _bloodVolumeChange + (_bagChange / 70); // ((bag change in ml) / (body total:7000ml)) out of 100 percent
if (_bagVolumeRemaining < 0.01) then {
[]
} else {
[_bagVolumeRemaining];
};
};
_bloodBags = _bloodBags - [[]]; // remove empty bags
if (_bloodBags isEqualTo []) then {
_unit setVariable [QGVAR(ivBags), nil, true]; // no bags left - clear variable (always globaly sync this)
} else {
_unit setVariable [QGVAR(ivBags), _bloodBags, _syncValues];
};
} else {
_unit setVariable [QGVAR(ivBags), nil, true]; // blood volume = 100% - clear variable (always globaly sync this)
};
};
_bloodVolumeChange;