ACE3/addons/grenades
Oliver Blanthorn 262272cfba
Add proper 9bang configuration
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
2019-03-10 10:03:19 +01:00
..
dev Illumination Flares (#4506) 2018-12-06 20:28:13 -06:00
functions Remove Redundancy in flashbangExplosionEh (#6749) 2018-12-29 11:29:29 -06:00
models Add CTS 7290 9-bang flashbang grenade 2019-03-09 19:36:54 +01:00
sounds port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
textures Add CTS 7290 9-bang flashbang grenade 2019-03-09 19:36:54 +01:00
UI Add ui icon 2019-03-09 19:42:23 +01:00
$PBOPREFIX$ AGM Grenades Base 2015-01-14 01:55:23 -06:00
CfgAmmo.hpp Add proper 9bang configuration 2019-03-10 10:03:19 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Add ui icon 2019-03-09 19:42:23 +01:00
CfgMagazineWells.hpp Illumination Flares (#4506) 2018-12-06 20:28:13 -06:00
CfgVehicles.hpp Use correct TransportX type for ace items (#5168) 2017-05-18 17:23:01 -05:00
CfgWeapons.hpp Add CTS 7290 9-bang flashbang grenade 2019-03-09 19:36:54 +01:00
config.cpp Add CTS 7290 9-bang flashbang grenade 2019-03-09 19:36:54 +01:00
Effects.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Add CTS 7290 9-bang flashbang grenade 2019-03-09 19:36:54 +01:00
XEH_postInit.sqf Fix cookoff locality issues (#4799) 2017-01-02 17:55:44 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_grenades

Introduces different throwing modes for grenades, as well as a flashbang and hand flares.

Maintainers

The people responsible for merging changes to this component or answering potential questions.