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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
class CfgAmmo {
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class FlareCore;
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class FlareBase: FlareCore {};
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class F_20mm_White: FlareBase {};
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class ACE_FlashlightProxy_White: F_20mm_White {
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model = "";
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effectFlare = "FlareShell";
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triggerTime = 0;
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intensity = 0.5;
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flareSize = 1;
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timeToLive = 10e10;
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lightColor[] = {1,1,1,1};
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grenadeBurningSound[] = {};
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grenadeFireSound[] = {};
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soundTrigger[] = {};
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SmokeShellSoundHit1[] = {};
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SmokeShellSoundHit2[] = {};
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SmokeShellSoundHit3[] = {};
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SmokeShellSoundLoop1[] = {};
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SmokeShellSoundLoop2[] = {};
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};
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class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White {
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intensity = 1;
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lightColor[] = {1,0,0,1};
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};
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class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White {
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intensity = 1;
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lightColor[] = {0,1,0,1};
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};
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class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White {
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intensity = 1.5;
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lightColor[] = {0.25,0.25,1,1};
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};
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class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White {
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intensity = 1;
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lightColor[] = {1,1,0.5,1};
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};
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}; |