ACE3/addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
2017-07-10 17:17:44 +02:00

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/*
* Author: GitHawk
* Rearm an entire vehicle.
*
* Arguments:
* 0: Rearm information <ARRAY>
* 0: Ammo Truck <OBJECT>
* 1: Vehicle <OBJECT
*
* Return Value:
* None
*
* Example:
* [[ammo_truck, tank]] call ace_rearm_fnc_rearmEntireVehicleSuccess
*
* Public: No
*/
#include "script_component.hpp"
params ["_args"];
_args params [["_truck", objNull, [objNull]], ["_vehicle", objNull, [objNull]]];
TRACE_2("rearmEntireVehicleSuccess",_truck,_vehicle);
if (isServer) then {
{
private _turretOwnerID = _vehicle turretOwner _x;
if (_turretOwnerID == 0) then {
[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], [_vehicle]] call CBA_fnc_targetEvent;
} else {
[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _turretOwnerID] call CBA_fnc_ownerEvent;
};
false
} count REARM_TURRET_PATHS;
} else {
[QGVAR(rearmEntireVehicleSuccessEH), _this] call CBA_fnc_serverEvent;
};