ACE3/addons/rearm/functions/fnc_takeAmmo.sqf
PabstMirror f35f80ee82 Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling
2017-06-08 11:47:52 -05:00

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/*
* Author: GitHawk
* Starts progress bar for picking up a specific kind of magazine from an ammo truck.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
* 2: Params <ARRAY>
* 0: Magazine Classname <STRING>
* 1: Vehicle to be armed <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player, ["500Rnd_127x99_mag_Tracer_Red", tank]] call ace_rearm_fnc_takeAmmo
*
* Public: No
*/
#include "script_component.hpp"
params [
["_truck", objNull, [objNull]],
["_unit", objNull, [objNull]],
["_args", ["", objNull], [[]]]
];
_args params ["_magazineClass", "_vehicle"];
TRACE_5("takeAmmo",_truck,_unit,_args,_magazineClass,_vehicle);
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
REARM_HOLSTER_WEAPON;
[
TIME_PROGRESSBAR(REARM_DURATION_TAKE select _idx),
[_unit, _magazineClass, _truck],
FUNC(takeSuccess),
"",
format [localize LSTRING(TakeAction), getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")],
{true},
["isnotinside"]
] call EFUNC(common,progressBar);