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74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
/*
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* Author: ViperMaul
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* Unload a person from a vehicle, local
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*
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* Arguments:
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* 0: unit to unload <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: Unloader (player) <OBJECT><OPTIONAL>
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*
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* Return Value:
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* Returns true if succesfully unloaded person <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QFUNC(loadPerson)
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params ["_unit", "_vehicle", ["_unloader", objNull]];
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TRACE_3("params",_unit,_vehicle,_unloader);
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//This covers testing vehicle stability and finding a safe position
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private _emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
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TRACE_1("findUnloadPosition",_emptyPos);
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if (count _emptyPos != 3) exitwith {
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ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle);
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if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
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//display text saying there are no safe places to exit the vehicle
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["ace_displayTextStructured", [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
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};
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false
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};
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unassignVehicle _unit;
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[_unit] orderGetIn false;
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TRACE_1("Ejecting", alive _unit);
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_unit action ["Eject", vehicle _unit];
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[{
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params ["_unit", "_emptyPos"];
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_unit setPosASL AGLToASL _emptyPos;
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if !([_unit] call FUNC(isAwake)) then {
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TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
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if (driver _unit == _unit) then {
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private _anim = [_unit] call FUNC(getDeathAnim);
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[_unit, _anim, 1, true] call FUNC(doAnimation);
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[{
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_unit = _this select 0;
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_anim = _this select 1;
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call FUNC(doAnimation);
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};
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}, [_unit, _anim], 0.5] call CBA_fnc_waitAndExecute;
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};
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};
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}, [_unit, _emptyPos], 0.5] call CBA_fnc_waitAndExecute;
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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private _loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded deleteAt (_loaded find _unit);
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_vehicle setvariable [QGVAR(loaded_persons), _loaded, true];
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true
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