ACE3/addons/common/functions/fnc_unloadPersonLocal.sqf

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/*
* Author: ViperMaul
* Unload a person from a vehicle, local
*
* Arguments:
* 0: unit to unload <OBJECT>
* 1: Vehicle <OBJECT>
* 2: Unloader (player) <OBJECT><OPTIONAL>
*
* Return Value:
* Returns true if succesfully unloaded person <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
#define GROUP_SWITCH_ID QFUNC(loadPerson)
params ["_unit", "_vehicle", ["_unloader", objNull]];
TRACE_3("params",_unit,_vehicle,_unloader);
//This covers testing vehicle stability and finding a safe position
private _emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
TRACE_1("findUnloadPosition",_emptyPos);
if (count _emptyPos != 3) exitwith {
ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle);
if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
//display text saying there are no safe places to exit the vehicle
["ace_displayTextStructured", [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
};
false
};
unassignVehicle _unit;
[_unit] orderGetIn false;
TRACE_1("Ejecting", alive _unit);
_unit action ["Eject", vehicle _unit];
[{
params ["_unit", "_emptyPos"];
_unit setPosASL AGLToASL _emptyPos;
if !([_unit] call FUNC(isAwake)) then {
TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
if (driver _unit == _unit) then {
private _anim = [_unit] call FUNC(getDeathAnim);
[_unit, _anim, 1, true] call FUNC(doAnimation);
[{
_unit = _this select 0;
_anim = _this select 1;
if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
[_unit, _anim, 2, true] call FUNC(doAnimation);
};
}, [_unit, _anim], 0.5] call CBA_fnc_waitAndExecute;
};
};
}, [_unit, _emptyPos], 0.5] call CBA_fnc_waitAndExecute;
[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
private _loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
_loaded deleteAt (_loaded find _unit);
_vehicle setvariable [QGVAR(loaded_persons), _loaded, true];
true