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27808847db
- Replace the way of calculating 3D positions for subactions
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
/*
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* Author: NouberNou
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* Handle self action key down
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*
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* Argument:
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* None
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*
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* Return value:
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* true <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if(!GVAR(keyDownSelfAction)) then {
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GVAR(keyDownSelfAction) = true;
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GVAR(keyDown) = false;
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GVAR(keyDownTime) = diag_tickTime;
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GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || visibleMap;
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if (GVAR(useCursorMenu)) then {
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closeDialog 0;
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createDialog QGVAR(cursorMenu);
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// The dialog sets:
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// uiNamespace getVariable QGVAR(dlgCursorMenu);
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// uiNamespace getVariable QGVAR(cursorMenuOpened);
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ctrlEnable [91921, true];
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((finddisplay 91919) displayctrl 91921) ctrlAddEventHandler ["MouseMoving", {
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GVAR(cursorPos) = [_this select 1, _this select 2, 0];
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}];
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setMousePosition [0.5, 0.5];
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};
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GVAR(selfMenuOffset) = ((positionCameraToWorld [0, 0, 2]) call EFUNC(common,positionToASL)) vectorDiff
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((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL));
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};
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true
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