ACE3/addons/interact_menu/functions/fnc_keyUpSelfAction.sqf
Nicolás Badano 27808847db - Solve a number of ASL vs ATL issues
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00

30 lines
562 B
Plaintext

/*
* Author: NouberNou
* Handle self action key up
*
* Argument:
* None
*
* Return value:
* true <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
closeDialog 0;
};
GVAR(keyDownSelfAction) = false;
if(GVAR(actionSelected)) then {
this = GVAR(selectedTarget);
_player = ACE_Player;
_target = GVAR(selectedTarget);
[GVAR(selectedTarget), ACE_player] call GVAR(selectedAction);
};
GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
true