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60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
/*
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* Author: KoffeinFlummi, commy2
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* Handles deafness due to large-caliber weapons going off near the player.
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*
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* Arguments:
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* 0: Unit - Object the event handler is assigned to <OBJECT>
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* 1: Firer: Object - Object which fires a weapon near the unit <OBJECT>
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* 2: Distance - Distance in meters between the unit and firer <NUMBER>
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* 3: weapon - Fired weapon <STRING>
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* 4: muzzle - Muzzle that was used <STRING>
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* 5: mod - Current mode of the fired weapon <STRING>
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* 6: ammo - Ammo used <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientFiredNearEvent] call ace_hearing_fnc_firedNear
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_firer", "_distance", "_weapon", "_muzzle", "_mode", "_ammo", "_silencer", "_audibleFireCoef", "_loudness", "_strength"];
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_unit = _this select 0;
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_firer = _this select 1;
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_distance = (_this select 2) max 1;
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_weapon = _this select 3;
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_muzzle = _this select 4;
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_mode = _this select 5;
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_ammo = _this select 6;
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if (toLower _weapon in ["throw", "put"]) exitWith {};
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if (_unit != vehicle _unit && {!([_unit] call EFUNC(common,isTurnedOut))}) exitWith {};
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_silencer = switch (_weapon) do {
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case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
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case (secondaryWeapon _firer) : {(secondaryWeaponItems _firer) select 0};
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case (handgunWeapon _firer) : {(handgunItems _firer) select 0};
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default {""};
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};
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_audibleFireCoef = 1;
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//_audibleFireTimeCoef = 1;
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if (_silencer != "") then {
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_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
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//_audibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFireTime");
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};
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_audibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFire");
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//_audibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFireTime");
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_loudness = _audibleFireCoef * _audibleFire / 64;
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_strength = _loudness - (_loudness/50 * _distance); // linear drop off
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if (_strength < 0.01) exitWith {};
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[{_this call FUNC(earRinging)}, [_unit, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
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