ACE3/addons/winddeflection/functions/fnc_handleFired.sqf
ulteq 85a7bea42b Added wind deflection module settings:
*simulationInterval
*simulationRadius
2015-04-12 12:33:09 +02:00

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/*
* Author: Glowbal, Ruthberg
* Handles wind deflection for projectiles.
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: weapon - Fired weapon <STRING>
* 2: muzzle - Muzzle that was used <STRING>
* 3: mode - Current mode of the fired weapon <STRING>
* 4: ammo - Ammo used <STRING>
* 5: magazine - magazine name which was used <STRING>
* 6: projectile - Object of the projectile that was shot <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [clientFiredBIS-XEH] call ace_advanced_ballistics_fnc_handleFired
*
* Public: No
*/
#include "script_component.hpp"
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) exitWith {false};
private ["_unit", "_bullet"];
_unit = _this select 0;
_bullet = _this select 6;
if (!hasInterface) exitWith {false};
if (!(_bullet isKindOf "BulletBase")) exitWith {false};
if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {false};
if (!([_unit] call EFUNC(common,isPlayer))) exitWith {false};
[_bullet, getNumber(configFile >> "cfgAmmo" >> (_this select 4) >> "airFriction")] call FUNC(updateTrajectoryPFH);
true;