ACE3/addons/refuel/functions/fnc_checkFuel.sqf
2016-03-05 18:16:09 +01:00

41 lines
998 B
Plaintext

/*
* Author: GitHawk
* Get the remaining fuel amount
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_checkFuel
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
private _fuel = [_target] call FUNC(getFuel);
[
5,
[_unit, _target, _fuel],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_fuel", 0, [0]]];
if (_fuel > 0 ) then {
["displayTextStructured", _unit, [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit]] call EFUNC(common,objectEvent);
} else {
["displayTextStructured", _unit, [LSTRING(Hint_Empty), 2, _unit]] call EFUNC(common,objectEvent);
};
true
},
{true},
localize LSTRING(CheckFuelAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);