ACE3/addons/goggles/functions/fnc_clearGlasses.sqf
PabstMirror 2869a53e6d Googles - Only play wipe anim for primary weapon
Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Clears all dirt, rain, dust from glasses.
* Removes glasses effect (PP, overlay) and then puts it back.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_goggles_fnc_clearGlasses
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit", "_broken", "_effects"];
_unit = ACE_player;
_broken = GETBROKEN;
_effects = GLASSESDEFAULT;
_effects set [BROKEN, _broken];
SETGLASSES(_unit,_effects);
if ((stance _unit != "PRONE") && {primaryWeapon _unit != ""} && {currentWeapon _unit == primaryWeapon _unit}) then {
_unit playActionNow "gestureWipeFace";
};
[{
if (cameraView == "INTERNAL") then {
addCamShake [5, 1.75, 2];
};
}, [], 0.3] call EFUNC(common,waitAndExecute);
call FUNC(removeDirtEffect);
call FUNC(removeRainEffect);
call FUNC(removeDustEffect);