ACE3/addons/scopes
ulteq 28706c4dab
Scopes - UI improvement (#5702)
* Displays U, D, L, R behind the MIL turret adjustment number
* Allows clients to select their preferred UI type
* Improves the text alignment
2017-11-08 14:04:09 +01:00
..
functions Scopes - UI improvement (#5702) 2017-11-08 14:04:09 +01:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
ACE_Settings.hpp Scopes - UI improvement (#5702) 2017-11-08 14:04:09 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Advanced Ballistics - Drag model revamp & Spin drift correction (#5566) 2017-10-06 13:05:20 -05:00
CfgWeapons.hpp Scopes - Fixes zero on three vanilla weapons (#5696) 2017-10-27 22:53:15 +02:00
config.cpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Scopes - UI improvement (#5702) 2017-11-08 14:04:09 +01:00
script_component.hpp Remove duplicate macro definitions 2017-11-06 18:33:08 +01:00
stringtable.xml Scopes - UI improvement (#5702) 2017-11-08 14:04:09 +01:00
XEH_postInit.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.