ACE3/addons/resting/CfgMoves.hpp
Nicolás Badano f9de90c6f9 resting: port
2015-01-15 19:34:35 -03:00

1390 lines
57 KiB
C++

// CODE BELOW TAKEN FROM TMR, PREFIXES EDITED FOR COMPATABILITY
#define ACE_SWAY_DEPLOY 0.02
#define ACE_SWAY_DEPLOYPRONE 0.01
#define ACE_SWAY_RESTED 0.04 //0.08
#define ACE_SWAY_RESTEDPRONE 0.02 //0.04
#define ACE_DEPLOY_TURNSPEED 0.1
// Arma 3 doesn't respect turnSpeed.
class CfgMovesBasic {
class Default;
class Actions {
class RifleStandActions;
class RifleStandActions_ace_deploy : RifleStandActions {
stop = "AmovPercMstpSrasWrflDnon_ace_deploy";
default = "AmovPercMstpSrasWrflDnon_ace_deploy";
turnL = "AmovPercMstpSrasWrflDnon_ace_deploy";
turnR = "AmovPercMstpSrasWrflDnon_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustLStandActions;
class RifleAdjustLStandActions_ace_deploy : RifleAdjustLStandActions {
stop = "AadjPercMstpSrasWrflDleft_ace_deploy";
default = "AadjPercMstpSrasWrflDleft_ace_deploy";
AdjustL = "AadjPercMstpSrasWrflDleft_ace_deploy";
turnL = "AadjPercMstpSrasWrflDleft_ace_deploy";
turnR = "AadjPercMstpSrasWrflDleft_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustRStandActions;
class RifleAdjustRStandActions_ace_deploy : RifleAdjustRStandActions {
stop = "AadjPercMstpSrasWrflDright_ace_deploy";
default = "AadjPercMstpSrasWrflDright_ace_deploy";
AdjustRight = "AadjPercMstpSrasWrflDright_ace_deploy";
turnL = "AadjPercMstpSrasWrflDright_ace_deploy";
turnR = "AadjPercMstpSrasWrflDright_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustFStandActions;
class RifleAdjustFStandActions_ace_deploy : RifleAdjustFStandActions {
stop = "AadjPercMstpSrasWrflDup_ace_deploy";
default = "AadjPercMstpSrasWrflDup_ace_deploy";
AdjustF = "AadjPercMstpSrasWrflDup_ace_deploy";
turnL = "AadjPercMstpSrasWrflDup_ace_deploy";
turnR = "AadjPercMstpSrasWrflDup_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustBStandActions;
class RifleAdjustBStandActions_ace_deploy : RifleAdjustBStandActions {
stop = "AadjPercMstpSrasWrflDdown_ace_deploy";
default = "AadjPercMstpSrasWrflDdown_ace_deploy";
AdjustB = "AadjPercMstpSrasWrflDdown_ace_deploy";
turnR = "AadjPercMstpSrasWrflDdown_ace_deploy";
turnL = "AadjPercMstpSrasWrflDdown_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleKneelActions;
class RifleKneelActions_ace_deploy : RifleKneelActions {
stop = "AmovPknlMstpSrasWrflDnon_ace_deploy";
default = "AmovPknlMstpSrasWrflDnon_ace_deploy";
crouch = "AmovPknlMstpSrasWrflDnon_ace_deploy"; // TODO: this might cause issues
turnL = "AmovPknlMstpSrasWrflDnon_ace_deploy";
turnR = "AmovPknlMstpSrasWrflDnon_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustLKneelActions;
class RifleAdjustLKneelActions_ace_deploy : RifleAdjustLKneelActions {
stop = "AadjPknlMstpSrasWrflDleft_ace_deploy";
default = "AadjPknlMstpSrasWrflDleft_ace_deploy";
turnL = "AadjPknlMstpSrasWrflDleft_ace_deploy";
turnR = "AadjPknlMstpSrasWrflDleft_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustRKneelActions;
class RifleAdjustRKneelActions_ace_deploy : RifleAdjustRKneelActions {
stop = "AadjPknlMstpSrasWrflDright_ace_deploy";
default = "AadjPknlMstpSrasWrflDright_ace_deploy";
turnL = "AadjPknlMstpSrasWrflDright_ace_deploy";
turnR = "AadjPknlMstpSrasWrflDright_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustFKneelActions;
class RifleAdjustFKneelActions_ace_deploy : RifleAdjustFKneelActions {
stop = "AadjPknlMstpSrasWrflDup_ace_deploy";
default = "AadjPknlMstpSrasWrflDup_ace_deploy";
turnL = "AadjPknlMstpSrasWrflDup_ace_deploy";
turnR = "AadjPknlMstpSrasWrflDup_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustBKneelActions;
class RifleAdjustBKneelActions_ace_deploy : RifleAdjustBKneelActions {
stop = "AadjPknlMstpSrasWrflDdown_ace_deploy";
default = "AadjPknlMstpSrasWrflDdown_ace_deploy";
turnL = "AadjPknlMstpSrasWrflDdown_ace_deploy";
turnR = "AadjPknlMstpSrasWrflDdown_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleProneActions;
class RifleProneActions_ace_deploy : RifleProneActions {
stop = "AmovPpneMstpSrasWrflDnon_ace_deploy";
default = "AmovPpneMstpSrasWrflDnon_ace_deploy";
turnL = "AmovPpneMstpSrasWrflDnon_ace_deploy";
turnR = "AmovPpneMstpSrasWrflDnon_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustLProneActions;
class RifleAdjustLProneActions_ace_deploy : RifleAdjustLProneActions {
stop = "AadjPpneMstpSrasWrflDleft_ace_deploy";
default = "AadjPpneMstpSrasWrflDleft_ace_deploy";
turnL = "AadjPpneMstpSrasWrflDleft_ace_deploy";
turnR = "AadjPpneMstpSrasWrflDleft_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustRProneActions;
class RifleAdjustRProneActions_ace_deploy : RifleAdjustRProneActions {
stop = "AadjPpneMstpSrasWrflDright_ace_deploy";
default = "AadjPpneMstpSrasWrflDright_ace_deploy";
turnL = "AadjPpneMstpSrasWrflDright_ace_deploy";
turnR = "AadjPpneMstpSrasWrflDright_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustFProneActions;
class RifleAdjustFProneActions_ace_deploy : RifleAdjustFProneActions {
stop = "aadjppnemstpsraswrfldup_ace_deploy";
default = "aadjppnemstpsraswrfldup_ace_deploy";
turnL = "aadjppnemstpsraswrfldup_ace_deploy";
turnR = "aadjppnemstpsraswrfldup_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustBProneActions;
class RifleAdjustBProneActions_ace_deploy : RifleAdjustBProneActions {
stop = "AadjPpneMstpSrasWrflDdown_ace_deploy";
default = "AadjPpneMstpSrasWrflDdown_ace_deploy";
turnL = "AadjPpneMstpSrasWrflDdown_ace_deploy";
turnR = "AadjPpneMstpSrasWrflDdown_ace_deploy";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
//////////////////////////////////////////////////////////////////////
class RifleStandActions_ace_rested : RifleStandActions {
stop = "AmovPercMstpSrasWrflDnon_ace_rested";
default = "AmovPercMstpSrasWrflDnon_ace_rested";
turnL = "AmovPercMstpSrasWrflDnon_ace_rested";
turnR = "AmovPercMstpSrasWrflDnon_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustLStandActions_ace_rested : RifleAdjustLStandActions {
stop = "AadjPercMstpSrasWrflDleft_ace_rested";
default = "AadjPercMstpSrasWrflDleft_ace_rested";
AdjustL = "AadjPercMstpSrasWrflDleft_ace_rested";
turnL = "AadjPercMstpSrasWrflDleft_ace_rested";
turnR = "AadjPercMstpSrasWrflDleft_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustRStandActions_ace_rested : RifleAdjustRStandActions {
stop = "AadjPercMstpSrasWrflDright_ace_rested";
default = "AadjPercMstpSrasWrflDright_ace_rested";
AdjustRight = "AadjPercMstpSrasWrflDright_ace_rested";
turnL = "AadjPercMstpSrasWrflDright_ace_rested";
turnR = "AadjPercMstpSrasWrflDright_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustFStandActions_ace_rested : RifleAdjustFStandActions {
stop = "AadjPercMstpSrasWrflDup_ace_rested";
default = "AadjPercMstpSrasWrflDup_ace_rested";
AdjustF = "AadjPercMstpSrasWrflDup_ace_rested";
turnL = "AadjPercMstpSrasWrflDup_ace_rested";
turnR = "AadjPercMstpSrasWrflDup_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustBStandActions_ace_rested : RifleAdjustBStandActions {
stop = "AadjPercMstpSrasWrflDdown_ace_rested";
default = "AadjPercMstpSrasWrflDdown_ace_rested";
AdjustB = "AadjPercMstpSrasWrflDdown_ace_rested";
turnR = "AadjPercMstpSrasWrflDdown_ace_rested";
turnL = "AadjPercMstpSrasWrflDdown_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleKneelActions_ace_rested : RifleKneelActions {
stop = "AmovPknlMstpSrasWrflDnon_ace_rested";
default = "AmovPknlMstpSrasWrflDnon_ace_rested";
crouch = "AmovPknlMstpSrasWrflDnon_ace_rested";
turnL = "AmovPknlMstpSrasWrflDnon_ace_rested";
turnR = "AmovPknlMstpSrasWrflDnon_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustLKneelActions_ace_rested : RifleAdjustLKneelActions {
stop = "AadjPknlMstpSrasWrflDleft_ace_rested";
default = "AadjPknlMstpSrasWrflDleft_ace_rested";
turnL = "AadjPknlMstpSrasWrflDleft_ace_rested";
turnR = "AadjPknlMstpSrasWrflDleft_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustRKneelActions_ace_rested : RifleAdjustRKneelActions {
stop = "AadjPknlMstpSrasWrflDright_ace_rested";
default = "AadjPknlMstpSrasWrflDright_ace_rested";
turnL = "AadjPknlMstpSrasWrflDright_ace_rested";
turnR = "AadjPknlMstpSrasWrflDright_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustFKneelActions_ace_rested : RifleAdjustFKneelActions {
stop = "AadjPknlMstpSrasWrflDup_ace_rested";
default = "AadjPknlMstpSrasWrflDup_ace_rested";
turnL = "AadjPknlMstpSrasWrflDup_ace_rested";
turnR = "AadjPknlMstpSrasWrflDup_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustBKneelActions_ace_rested : RifleAdjustBKneelActions {
stop = "AadjPknlMstpSrasWrflDdown_ace_rested";
default = "AadjPknlMstpSrasWrflDdown_ace_rested";
turnL = "AadjPknlMstpSrasWrflDdown_ace_rested";
turnR = "AadjPknlMstpSrasWrflDdown_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleProneActions_ace_rested : RifleProneActions {
stop = "AmovPpneMstpSrasWrflDnon_ace_rested";
default = "AmovPpneMstpSrasWrflDnon_ace_rested";
turnL = "AmovPpneMstpSrasWrflDnon_ace_rested";
turnR = "AmovPpneMstpSrasWrflDnon_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustLProneActions_ace_rested : RifleAdjustLProneActions {
stop = "AadjPpneMstpSrasWrflDleft_ace_rested";
default = "AadjPpneMstpSrasWrflDleft_ace_rested";
turnL = "AadjPpneMstpSrasWrflDleft_ace_rested";
turnR = "AadjPpneMstpSrasWrflDleft_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustRProneActions_ace_rested : RifleAdjustRProneActions {
stop = "AadjPpneMstpSrasWrflDright_ace_rested";
default = "AadjPpneMstpSrasWrflDright_ace_rested";
turnL = "AadjPpneMstpSrasWrflDright_ace_rested";
turnR = "AadjPpneMstpSrasWrflDright_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustFProneActions_ace_rested : RifleAdjustFProneActions {
stop = "aadjppnemstpsraswrfldup_ace_rested";
default = "aadjppnemstpsraswrfldup_ace_rested";
turnL = "aadjppnemstpsraswrfldup_ace_rested";
turnR = "aadjppnemstpsraswrfldup_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class RifleAdjustBProneActions_ace_rested : RifleAdjustBProneActions {
stop = "AadjPpneMstpSrasWrflDdown_ace_rested";
default = "AadjPpneMstpSrasWrflDdown_ace_rested";
turnL = "AadjPpneMstpSrasWrflDdown_ace_rested";
turnR = "AadjPpneMstpSrasWrflDdown_ace_rested";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
//////////////////////////////////////////////////////////////////////
// FFV
//////////////////////////////////////////////////////////////////////
class passenger_inside_1Actions;
class passenger_inside_1Actions_ace_deploy : passenger_inside_1Actions {
stop = "passenger_inside_1_Aim_ace_deploy";
default = "passenger_inside_1_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_inside_2Actions;
class passenger_inside_2Actions_ace_deploy : passenger_inside_2Actions {
stop = "passenger_inside_2_Aim_ace_deploy";
default = "passenger_inside_2_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_inside_3Actions;
class passenger_inside_3Actions_ace_deploy : passenger_inside_3Actions {
stop = "passenger_inside_3_Aim_ace_deploy";
default = "passenger_inside_3_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_inside_4Actions;
class passenger_inside_4Actions_ace_deploy : passenger_inside_4Actions {
stop = "passenger_inside_4_Aim_ace_deploy";
default = "passenger_inside_4_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_bench_1Actions;
class passenger_bench_1Actions_ace_deploy : passenger_bench_1Actions {
stop = "passenger_bench_1_Aim_ace_deploy";
default = "passenger_bench_1_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_1Actions;
class passenger_boat_1Actions_ace_deploy : passenger_boat_1Actions {
stop = "passenger_boat_1_Aim_ace_deploy";
default = "passenger_boat_1_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_2Actions;
class passenger_boat_2Actions_ace_deploy : passenger_boat_2Actions {
stop = "passenger_boat_2_Aim_ace_deploy";
default = "passenger_boat_2_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_3Actions;
class passenger_boat_3Actions_ace_deploy : passenger_boat_3Actions {
stop = "passenger_boat_3_Aim_ace_deploy";
default = "passenger_boat_3_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_4Actions;
class passenger_boat_4Actions_ace_deploy : passenger_boat_4Actions {
stop = "passenger_boat_4_Aim_ace_deploy";
default = "passenger_boat_4_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_1Actions;
class passenger_flatground_1Actions_ace_deploy : passenger_flatground_1Actions {
stop = "passenger_flatground_1_Aim_ace_deploy";
default = "passenger_flatground_1_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_2Actions;
class passenger_flatground_2Actions_ace_deploy : passenger_flatground_2Actions {
stop = "passenger_flatground_2_Aim_ace_deploy";
default = "passenger_flatground_2_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_3Actions;
class passenger_flatground_3Actions_ace_deploy : passenger_flatground_3Actions {
stop = "passenger_flatground_3_Aim_ace_deploy";
default = "passenger_flatground_3_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_4Actions;
class passenger_flatground_4Actions_ace_deploy : passenger_flatground_4Actions {
stop = "passenger_flatground_4_Aim_ace_deploy";
default = "passenger_flatground_4_Aim_ace_deploy";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
//////////////////////////////////////////////////////////////////////
class passenger_inside_1Actions_ace_rested : passenger_inside_1Actions {
stop = "passenger_inside_1_Aim_ace_rested";
default = "passenger_inside_1_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_inside_2Actions_ace_rested : passenger_inside_2Actions {
stop = "passenger_inside_2_Aim_ace_rested";
default = "passenger_inside_2_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_inside_3Actions_ace_rested : passenger_inside_3Actions {
stop = "passenger_inside_3_Aim_ace_rested";
default = "passenger_inside_3_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_inside_4Actions_ace_rested : passenger_inside_4Actions {
stop = "passenger_inside_4_Aim_ace_rested";
default = "passenger_inside_4_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_bench_1Actions_ace_rested : passenger_bench_1Actions {
stop = "passenger_bench_1_Aim_ace_rested";
default = "passenger_bench_1_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_1Actions_ace_rested : passenger_boat_1Actions {
stop = "passenger_boat_1_Aim_ace_rested";
default = "passenger_boat_1_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_2Actions_ace_rested : passenger_boat_2Actions {
stop = "passenger_boat_2_Aim_ace_rested";
default = "passenger_boat_2_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_3Actions_ace_rested : passenger_boat_3Actions {
stop = "passenger_boat_3_Aim_ace_rested";
default = "passenger_boat_3_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_boat_4Actions_ace_rested : passenger_boat_4Actions {
stop = "passenger_boat_4_Aim_ace_rested";
default = "passenger_boat_4_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_1Actions_ace_rested : passenger_flatground_1Actions {
stop = "passenger_flatground_1_Aim_ace_rested";
default = "passenger_flatground_1_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_2Actions_ace_rested : passenger_flatground_2Actions {
stop = "passenger_flatground_2_Aim_ace_rested";
default = "passenger_flatground_2_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_3Actions_ace_rested : passenger_flatground_3Actions {
stop = "passenger_flatground_3_Aim_ace_rested";
default = "passenger_flatground_3_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
class passenger_flatground_4Actions_ace_rested : passenger_flatground_4Actions {
stop = "passenger_flatground_4_Aim_ace_rested";
default = "passenger_flatground_4_Aim_ace_rested";
turnL = "";
turnR = "";
turnSpeed = ACE_DEPLOY_TURNSPEED;
limitFast = 1;
};
};
};
class CfgMovesMaleSdr : CfgMovesBasic {
class States {
class AmovPercMstpSrasWrflDnon;
class AmovPercMstpSrasWrflDnon_ace_deploy : AmovPercMstpSrasWrflDnon {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleStandActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"AmovPercMstpSrasWrflDnon_ace_deploy", 0.02};
ConnectFrom[] = {"AmovPercMstpSrasWrflDnon_ace_deploy", 0.02};
InterpolateFrom[] = {"AmovPercMstpSrasWrflDnon", 0.02};
InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02};
};
class aadjpercmstpsraswrfldup;
class aadjpercmstpsraswrfldup_ace_deploy : aadjpercmstpsraswrfldup {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustFStandActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrfldup_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrfldup_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrfldup", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrfldup", 0.02};
};
class aadjpercmstpsraswrflddown;
class aadjpercmstpsraswrflddown_ace_deploy : aadjpercmstpsraswrflddown {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustBStandActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrflddown_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrflddown_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrflddown", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrflddown", 0.02};
};
class aadjpercmstpsraswrfldright;
class aadjpercmstpsraswrfldright_ace_deploy : aadjpercmstpsraswrfldright {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustRStandActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrfldright_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrfldright_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrfldright", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrfldright", 0.02};
};
class aadjpercmstpsraswrfldleft;
class aadjpercmstpsraswrfldleft_ace_deploy : aadjpercmstpsraswrfldleft {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustLStandActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrfldleft_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrfldleft_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrfldleft", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrfldleft", 0.02};
};
class aadjpknlmstpsraswrfldup;
class aadjpknlmstpsraswrfldup_ace_deploy : aadjpknlmstpsraswrfldup {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustFKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrfldup_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrfldup_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrfldup", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrfldup", 0.02};
};
class amovpknlmstpsraswrfldnon;
class amovpknlmstpsraswrfldnon_ace_deploy : amovpknlmstpsraswrfldnon {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"amovpknlmstpsraswrfldnon_ace_deploy", 0.02};
ConnectFrom[] = {"amovpknlmstpsraswrfldnon_ace_deploy", 0.02};
InterpolateFrom[] = {"amovpknlmstpsraswrfldnon", 0.02};
InterpolateTo[] = {"amovpknlmstpsraswrfldnon", 0.02};
};
class aadjpknlmstpsraswrflddown;
class aadjpknlmstpsraswrflddown_ace_deploy : aadjpknlmstpsraswrflddown {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustBKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrflddown_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrflddown_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrflddown", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrflddown", 0.02};
};
class aadjpknlmstpsraswrfldleft;
class aadjpknlmstpsraswrfldleft_ace_deploy : aadjpknlmstpsraswrfldleft {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustLKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrfldleft_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrfldleft_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrfldleft", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrfldleft", 0.02};
};
class aadjpknlmstpsraswrfldright;
class aadjpknlmstpsraswrfldright_ace_deploy : aadjpknlmstpsraswrfldright {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "RifleAdjustRKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrfldright_ace_deploy", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrfldright_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrfldright", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrfldright", 0.02};
};
class aadjppnemstpsraswrfldup;
class aadjppnemstpsraswrfldup_ace_deploy : aadjppnemstpsraswrfldup {
aimPrecision = ACE_SWAY_DEPLOYPRONE;
actions = "RifleAdjustFProneActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrfldup_ace_deploy", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrfldup_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrfldup", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrfldup", 0.02};
};
class amovppnemstpsraswrfldnon;
class amovppnemstpsraswrfldnon_ace_deploy : amovppnemstpsraswrfldnon {
aimPrecision = ACE_SWAY_DEPLOYPRONE;
actions = "RifleProneActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"amovppnemstpsraswrfldnon_ace_deploy", 0.02};
ConnectFrom[] = {"amovppnemstpsraswrfldnon_ace_deploy", 0.02};
InterpolateFrom[] = {"amovppnemstpsraswrfldnon", 0.02};
InterpolateTo[] = {"amovppnemstpsraswrfldnon", 0.02};
};
class aadjppnemstpsraswrflddown;
class aadjppnemstpsraswrflddown_ace_deploy : aadjppnemstpsraswrflddown {
aimPrecision = ACE_SWAY_DEPLOYPRONE;
actions = "RifleAdjustBKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrflddown_ace_deploy", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrflddown_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrflddown", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrflddown", 0.02};
};
class aadjppnemstpsraswrfldleft;
class aadjppnemstpsraswrfldleft_ace_deploy : aadjppnemstpsraswrfldleft {
aimPrecision = ACE_SWAY_DEPLOYPRONE;
actions = "RifleAdjustLKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrfldleft_ace_deploy", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrfldleft_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrfldleft", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrfldleft", 0.02};
};
class aadjppnemstpsraswrfldright;
class aadjppnemstpsraswrfldright_ace_deploy : aadjppnemstpsraswrfldright {
aimPrecision = ACE_SWAY_DEPLOYPRONE;
actions = "RifleAdjustRKneelActions_ace_deploy";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrfldright_ace_deploy", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrfldright_ace_deploy", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrfldright", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrfldright", 0.02};
};
/////////////////////////////////////////////////////////////////////////////
class AmovPercMstpSrasWrflDnon_ace_rested : AmovPercMstpSrasWrflDnon {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleStandActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"AmovPercMstpSrasWrflDnon_ace_rested", 0.02};
ConnectFrom[] = {"AmovPercMstpSrasWrflDnon_ace_rested", 0.02};
InterpolateFrom[] = {"AmovPercMstpSrasWrflDnon", 0.02};
InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02};
};
class aadjpercmstpsraswrfldup_ace_rested : aadjpercmstpsraswrfldup {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustFStandActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrfldup_ace_rested", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrfldup_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrfldup", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrfldup", 0.02};
};
class aadjpercmstpsraswrflddown_ace_rested : aadjpercmstpsraswrflddown {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustBStandActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrflddown_ace_rested", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrflddown_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrflddown", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrflddown", 0.02};
};
class aadjpercmstpsraswrfldright_ace_rested : aadjpercmstpsraswrfldright {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustRStandActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrfldright_ace_rested", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrfldright_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrfldright", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrfldright", 0.02};
};
class aadjpercmstpsraswrfldleft_ace_rested : aadjpercmstpsraswrfldleft {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustLStandActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpercmstpsraswrfldleft_ace_rested", 0.02};
ConnectFrom[] = {"aadjpercmstpsraswrfldleft_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpercmstpsraswrfldleft", 0.02};
InterpolateTo[] = {"aadjpercmstpsraswrfldleft", 0.02};
};
class aadjpknlmstpsraswrfldup_ace_rested : aadjpknlmstpsraswrfldup {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustFKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrfldup_ace_rested", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrfldup_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrfldup", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrfldup", 0.02};
};
class amovpknlmstpsraswrfldnon_ace_rested : amovpknlmstpsraswrfldnon {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"amovpknlmstpsraswrfldnon_ace_rested", 0.02};
ConnectFrom[] = {"amovpknlmstpsraswrfldnon_ace_rested", 0.02};
InterpolateFrom[] = {"amovpknlmstpsraswrfldnon", 0.02};
InterpolateTo[] = {"amovpknlmstpsraswrfldnon", 0.02};
};
class aadjpknlmstpsraswrflddown_ace_rested : aadjpknlmstpsraswrflddown {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustBKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrflddown_ace_rested", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrflddown_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrflddown", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrflddown", 0.02};
};
class aadjpknlmstpsraswrfldleft_ace_rested : aadjpknlmstpsraswrfldleft {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustLKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrfldleft_ace_rested", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrfldleft_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrfldleft", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrfldleft", 0.02};
};
class aadjpknlmstpsraswrfldright_ace_rested : aadjpknlmstpsraswrfldright {
aimPrecision = ACE_SWAY_RESTED;
actions = "RifleAdjustRKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjpknlmstpsraswrfldright_ace_rested", 0.02};
ConnectFrom[] = {"aadjpknlmstpsraswrfldright_ace_rested", 0.02};
InterpolateFrom[] = {"aadjpknlmstpsraswrfldright", 0.02};
InterpolateTo[] = {"aadjpknlmstpsraswrfldright", 0.02};
};
class aadjppnemstpsraswrfldup_ace_rested : aadjppnemstpsraswrfldup {
aimPrecision = ACE_SWAY_RESTEDPRONE;
actions = "RifleAdjustFProneActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrfldup_ace_rested", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrfldup_ace_rested", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrfldup", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrfldup", 0.02};
};
class amovppnemstpsraswrfldnon_ace_rested : amovppnemstpsraswrfldnon {
aimPrecision = ACE_SWAY_RESTEDPRONE;
actions = "RifleProneActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"amovppnemstpsraswrfldnon_ace_rested", 0.02};
ConnectFrom[] = {"amovppnemstpsraswrfldnon_ace_rested", 0.02};
InterpolateFrom[] = {"amovppnemstpsraswrfldnon", 0.02};
InterpolateTo[] = {"amovppnemstpsraswrfldnon", 0.02};
};
class aadjppnemstpsraswrflddown_ace_rested : aadjppnemstpsraswrflddown {
aimPrecision = ACE_SWAY_RESTEDPRONE;
actions = "RifleAdjustBKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrflddown_ace_rested", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrflddown_ace_rested", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrflddown", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrflddown", 0.02};
};
class aadjppnemstpsraswrfldleft_ace_rested : aadjppnemstpsraswrfldleft {
aimPrecision = ACE_SWAY_RESTEDPRONE;
actions = "RifleAdjustLKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrfldleft_ace_rested", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrfldleft_ace_rested", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrfldleft", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrfldleft", 0.02};
};
class aadjppnemstpsraswrfldright_ace_rested : aadjppnemstpsraswrfldright {
aimPrecision = ACE_SWAY_RESTEDPRONE;
actions = "RifleAdjustRKneelActions_ace_rested";
aiming = "aimingLying";
speed = 0.01;
onLandEnd = true;
onLandBeg = true;
ConnectTo[] = {"aadjppnemstpsraswrfldright_ace_rested", 0.02};
ConnectFrom[] = {"aadjppnemstpsraswrfldright_ace_rested", 0.02};
InterpolateFrom[] = {"aadjppnemstpsraswrfldright", 0.02};
InterpolateTo[] = {"aadjppnemstpsraswrfldright", 0.02};
};
//////////////////////////////////////////////////////////////////////
// FFV
//////////////////////////////////////////////////////////////////////
class passenger_bench_1_Aim;
class passenger_bench_1_Aim_ace_deploy : passenger_bench_1_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_bench_1Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_bench_1_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_bench_1_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_bench_1_Aim", 0.02};
InterpolateTo[] = {"passenger_bench_1_Aim", 0.02};
};
class passenger_inside_1_Aim;
class passenger_inside_1_Aim_ace_deploy : passenger_inside_1_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_inside_1Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_1_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_inside_1_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_inside_1_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_1_Aim", 0.02};
};
class passenger_inside_2_Aim;
class passenger_inside_2_Aim_ace_deploy : passenger_inside_2_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_inside_2Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_2_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_inside_2_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_inside_2_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_2_Aim", 0.02};
};
class passenger_inside_3_Aim;
class passenger_inside_3_Aim_ace_deploy : passenger_inside_3_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_inside_3Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_3_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_inside_3_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_inside_3_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_3_Aim", 0.02};
};
class passenger_inside_4_Aim;
class passenger_inside_4_Aim_ace_deploy : passenger_inside_4_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_inside_4Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_4_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_inside_4_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_inside_4_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_4_Aim", 0.02};
};
class passenger_boat_1_Aim;
class passenger_boat_1_Aim_ace_deploy : passenger_boat_1_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_boat_1Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_1_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_boat_1_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_boat_1_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_1_Aim", 0.02};
};
class passenger_boat_2_Aim;
class passenger_boat_2_Aim_ace_deploy : passenger_boat_2_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_boat_2Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_2_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_boat_2_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_boat_2_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_2_Aim", 0.02};
};
class passenger_boat_3_Aim;
class passenger_boat_3_Aim_ace_deploy : passenger_boat_3_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_boat_3Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_3_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_boat_3_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_boat_3_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_3_Aim", 0.02};
};
class passenger_boat_4_Aim;
class passenger_boat_4_Aim_ace_deploy : passenger_boat_4_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_boat_4Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_4_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_boat_4_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_boat_4_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_4_Aim", 0.02};
};
class passenger_flatground_1_Aim;
class passenger_flatground_1_Aim_ace_deploy : passenger_flatground_1_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_flatground_1Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_1_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_flatground_1_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_flatground_1_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_1_Aim", 0.02};
};
class passenger_flatground_2_Aim;
class passenger_flatground_2_Aim_ace_deploy : passenger_flatground_2_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_flatground_2Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_2_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_flatground_2_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_flatground_2_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_2_Aim", 0.02};
};
class passenger_flatground_3_Aim;
class passenger_flatground_3_Aim_ace_deploy : passenger_flatground_3_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_flatground_3Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_3_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_flatground_3_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_flatground_3_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_3_Aim", 0.02};
};
class passenger_flatground_4_Aim;
class passenger_flatground_4_Aim_ace_deploy : passenger_flatground_4_Aim {
aimPrecision = ACE_SWAY_DEPLOY;
actions = "passenger_flatground_4Actions_ace_deploy";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_4_Aim_ace_deploy", 0.02};
ConnectFrom[] = {"passenger_flatground_4_Aim_ace_deploy", 0.02};
InterpolateFrom[] = {"passenger_flatground_4_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_4_Aim", 0.02};
};
//////////////////////////////////////////////////////////////////////
class passenger_bench_1_Aim_ace_rested : passenger_bench_1_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_bench_1Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_bench_1_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_bench_1_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_bench_1_Aim", 0.02};
InterpolateTo[] = {"passenger_bench_1_Aim", 0.02};
};
class passenger_inside_1_Aim_ace_rested : passenger_inside_1_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_inside_1Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_1_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_inside_1_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_inside_1_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_1_Aim", 0.02};
};
class passenger_inside_2_Aim_ace_rested : passenger_inside_2_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_inside_2Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_2_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_inside_2_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_inside_2_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_2_Aim", 0.02};
};
class passenger_inside_3_Aim_ace_rested : passenger_inside_3_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_inside_3Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_3_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_inside_3_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_inside_3_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_3_Aim", 0.02};
};
class passenger_inside_4_Aim_ace_rested : passenger_inside_4_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_inside_4Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_inside_4_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_inside_4_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_inside_4_Aim", 0.02};
InterpolateTo[] = {"passenger_inside_4_Aim", 0.02};
};
class passenger_boat_1_Aim_ace_rested : passenger_boat_1_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_boat_1Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_1_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_boat_1_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_boat_1_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_1_Aim", 0.02};
};
class passenger_boat_2_Aim_ace_rested : passenger_boat_2_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_boat_2Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_2_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_boat_2_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_boat_2_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_2_Aim", 0.02};
};
class passenger_boat_3_Aim_ace_rested : passenger_boat_3_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_boat_3Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_3_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_boat_3_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_boat_3_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_3_Aim", 0.02};
};
class passenger_boat_4_Aim_ace_rested : passenger_boat_4_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_boat_4Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_boat_4_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_boat_4_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_boat_4_Aim", 0.02};
InterpolateTo[] = {"passenger_boat_4_Aim", 0.02};
};
class passenger_flatground_1_Aim_ace_rested : passenger_flatground_1_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_flatground_1Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_1_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_flatground_1_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_flatground_1_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_1_Aim", 0.02};
};
class passenger_flatground_2_Aim_ace_rested : passenger_flatground_2_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_flatground_2Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_2_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_flatground_2_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_flatground_2_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_2_Aim", 0.02};
};
class passenger_flatground_3_Aim_ace_rested : passenger_flatground_3_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_flatground_3Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_3_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_flatground_3_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_flatground_3_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_3_Aim", 0.02};
};
class passenger_flatground_4_Aim_ace_rested : passenger_flatground_4_Aim {
aimPrecision = ACE_SWAY_RESTED;
actions = "passenger_flatground_4Actions_ace_rested";
aiming = "aimingDefault";
speed = 0.01;
onLandEnd = false;
onLandBeg = false;
ConnectTo[] = {"passenger_flatground_4_Aim_ace_rested", 0.02};
ConnectFrom[] = {"passenger_flatground_4_Aim_ace_rested", 0.02};
InterpolateFrom[] = {"passenger_flatground_4_Aim", 0.02};
InterpolateTo[] = {"passenger_flatground_4_Aim", 0.02};
};
};
};