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56 lines
1.4 KiB
Plaintext
56 lines
1.4 KiB
Plaintext
/*
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* Author: commy2
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*
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* Add an AGM self action to the player. Execute this on the local machine of the player.
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*
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* Argument:
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* 0: Name of the action shown in the menu (String)
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* 1: Condition (Code or String)
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* 2: Statement (Code or String)
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* 3: Show the action even if the conditon is not met (Bool or Number)
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* 4: Priority (Number, optional default: 0)
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*
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* Return value:
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* ID of the action (used to remove it later).
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*/
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private ["_displayName", "_condition", "_statement", "_showDisabled", "_priority", "_actionsVar", "_id", "_actionIDs", "_actions"];
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_displayName = _this select 0;
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_condition = _this select 1;
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_statement = _this select 2;
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_showDisabled = _this select 3;
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_priority = _this select 4;
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if (typeName _condition == "STRING") then {
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_condition = compile _condition;
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};
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if (typeName _statement == "STRING") then {
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_statement = compile _statement;
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};
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if (typeName _showDisabled == "SCALAR") then {
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_showDisabled = _showDisabled > 0;
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};
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if (isNil "_priority") then {
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_priority = 0;
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};
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_actionsVar = AGM_player getVariable ["AGM_InteractionsSelf", [-1, [], []]];
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_id = (_actionsVar select 0) + 1;
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_actionIDs = _actionsVar select 1;
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_actions = _actionsVar select 2;
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_actionIDs pushBack _id;
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_actions pushBack [_displayName, _condition, _statement, _showDisabled, _priority];
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AGM_player setVariable ["AGM_InteractionsSelf", [_id, _actionIDs, _actions], false];
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_id
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