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44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
// by commy2
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private ["_unit", "_vehicle", "_cargo"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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// allow interaction with all cargo slots and all ffv slots
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_cargo = [_vehicle, ["cargo", "ffv"], true] call AGM_Core_fnc_getVehicleCrew;
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// you can only interact if you are in cargo or ffv yourself. exit otherwise
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if !(_unit in _cargo) exitWith {};
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AGM_InteractionMenu_Crew = _cargo;
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// prepare: add header and "OK" button to select menu
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private "_actions";
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_actions = [localize "STR_AGM_Interaction_InteractionMenu", localize "STR_AGM_Interaction_Interact"] call AGM_Interaction_fnc_prepareSelectMenu;
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// prepare: add all cargo units as options to select menu
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{
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if (_x != _unit) then {
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_actions = [
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_actions,
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[_x] call AGM_Core_fnc_getName,
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"\AGM_Interaction\UI\dot_ca.paa",
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_forEachIndex
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] call AGM_Interaction_fnc_AddSelectableItem;
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};
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} forEach _cargo;
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// open select menu
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[
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_actions,
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{
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call AGM_Interaction_fnc_hideMenu;
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[0, AGM_InteractionMenu_Crew select _this, ""] spawn AGM_Interaction_fnc_showMenu;
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AGM_InteractionMenu_Crew = nil;
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},
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{
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call AGM_Interaction_fnc_hideMenu;
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}
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] call AGM_Interaction_fnc_openSelectMenu;
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