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40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
// by commy2
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private ["_unit", "_weapon", "_skipAnim", "_jammedWeapons"];
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_unit = _this select 0;
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_weapon = _this select 1;
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_skipAnim = _this select 2;
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_jammedWeapons = _unit getVariable ["AGM_Overheating_jammedWeapons", []];
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if (_weapon in _jammedWeapons) then {
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_jammedWeapons = _jammedWeapons - [_weapon];
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_unit setVariable ["AGM_Overheating_jammedWeapons", _jammedWeapons];
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if (count _jammedWeapons == 0) then {
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private "_id";
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_id = _unit getVariable ["AGM_JammingActionID", -1];
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//_unit removeAction _id;
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//[_unit, "DefaultAction", _id] call AGM_Core_fnc_removeActionMenuEventHandler;
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[_unit, "DefaultAction", _id] call AGM_Core_fnc_removeActionEventHandler;
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_unit setVariable ["AGM_JammingActionID", -1];
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};
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if !(_skipAnim) then {
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private "_clearJamAction";
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_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "AGM_clearJamAction");
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if (_clearJamAction == "") then {
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_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
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};
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_unit playActionNow _clearJamAction;
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};
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[localize "STR_AGM_Overheating_WeaponUnjammed"] call AGM_Core_fnc_displayTextStructured;
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};
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