ACE3/TO_MERGE/agm/VehicleLock/functions/fn_moduleSync.sqf

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/*
Name: AGM_VehicleLock_fnc_moduleSync
Author: Pabst Mirror
Description:
Function for sync module. Assigns keys for all synced vehicles to any players that are synced.
Parameters:
0: OBJECT - logic
1: ARRAY - synced objects (only objects at mission start, so JIP without AI won't be present)
Returns:
Nothing
Example:
called from module
*/
_this spawn {
private ["_logic","_syncedObjects","_listOfVehicles"];
_logic = [_this, 0, objNull, [objNull]] call BIS_fnc_param;
_syncedObjects = [_this, 1, [], [[]]] call BIS_fnc_param;
if (hasInterface) then {
waitUntil {player == player};
waitUntil {alive player};
sleep 5; //need to wait for other gear-assign scripts to finish
_listOfVehicles = []; {
if ((_x isKindOf "Car") || (_x isKindOf "Tank") || (_x isKindOf "Helicopter")) then {
_listOfVehicles pushBack _x;
};
} forEach _syncedObjects;
if ((count _listOfVehicles) == 0) exitWith {
["AGM_VehicleLock_fnc_moduleSync: no valid vehicles synced"] call BIS_fnc_error;
};
if (player in _syncedObjects) then {
{
[player, _x, true] call AGM_VehicleLock_fnc_addKeyForVehicle;
} forEach _listOfVehicles;
};
};
};