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58 lines
1.9 KiB
Plaintext
58 lines
1.9 KiB
Plaintext
/*
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* Author: esteldunedain
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* Initializes the actions for turning on/off the laser for vehicles that have them
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*
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* Argument:
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* 0: Vehicle <OBJECT>
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*
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* Return value:
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* NONE.
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*/
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#include "script_component.hpp"
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EXPLODE_1_PVT(_this,_vehicle);
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// Add action to class if it is not already done
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private ["_type", "_initializedClasses"];
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_type = typeOf _vehicle;
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_initializedClasses = GETGVAR(initializedClasses,[]);
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// do nothing if the class is already initialized
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if (_type in _initializedClasses) exitWith {};
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_initializedClasses pushBack _type;
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GVAR(initializedClasses) = _initializedClasses;
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{
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private ["_turretConfig","_onAction","_offAction"];
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_turretConfig = [configFile >> "CfgVehicles" >> _type, _x] call EFUNC(common,getTurretConfigPath);
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if (getNumber (_turretConfig >> QGVAR(Enabled)) == 1) exitWith {
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// @todo: Add the state variables to the vehicle, instead of to the client
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// e.g.: _vehicle setVariable [format ["%1_%2", QGVAR(active), _x], false];
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// Add actions
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_onAction = [QGVAR(LaserOn), localize LSTRING(DesignatorOn), "",
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{
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// Statement
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_this call FUNC(laserHudDesignateOn)
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},
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{
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// Condition
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!GVAR(active) && {[ACE_player] call FUNC(unitTurretHasDesignator)}
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}] call EFUNC(interact_menu,createAction);
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_offAction = [QGVAR(LaserOff), localize LSTRING(DesignatorOff), "",
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{
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// Statement
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_this call FUNC(laserHudDesignateOff)
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},
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{
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// Condition
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GVAR(active) && {[ACE_player] call FUNC(unitTurretHasDesignator)}
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}] call EFUNC(interact_menu,createAction);
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[_type, 1, ["ACE_SelfActions"], _onAction] call EFUNC(interact_menu,addActionToClass);
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[_type, 1, ["ACE_SelfActions"], _offAction] call EFUNC(interact_menu,addActionToClass);
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};
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} forEach allTurrets _vehicle;
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