ACE3/addons/overheating/functions/fnc_canCheckSpareBarrelsTemperatures.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: Grey-Soldierman
* Return true if player can check temperatures of spare barrels
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Bool <BOOL>
*
* Example:
* [bob] call ace_overheating_fnc_canCheckSpareBarrelsTemperatures
*
* Public: No
*/
#include "script_component.hpp"
params ["_player"];
//Get the classname of the spare barrel for the weapon
private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> currentWeapon _player >> QGVAR(barrelClassname));
//If the weapon has no defined classname then use the ACE one
if(_weaponBarrelClass == "") then {
_weaponBarrelClass = "ACE_SpareBarrel";
};
//Check if the player has the barrel and the weapon can have its barrel swapped
private _canCheckTemperature = GVAR(enabled) && {_weaponBarrelClass in magazines _player};
_canCheckTemperature;