mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
30 lines
838 B
Plaintext
30 lines
838 B
Plaintext
/*
|
|
* Author: Grey-Soldierman
|
|
* Return true if player can check temperatures of spare barrels
|
|
*
|
|
* Arguments:
|
|
* 0: Player <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Bool <BOOL>
|
|
*
|
|
* Example:
|
|
* [bob] call ace_overheating_fnc_canCheckSpareBarrelsTemperatures
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_player"];
|
|
|
|
//Get the classname of the spare barrel for the weapon
|
|
private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> currentWeapon _player >> QGVAR(barrelClassname));
|
|
//If the weapon has no defined classname then use the ACE one
|
|
if(_weaponBarrelClass == "") then {
|
|
_weaponBarrelClass = "ACE_SpareBarrel";
|
|
};
|
|
//Check if the player has the barrel and the weapon can have its barrel swapped
|
|
private _canCheckTemperature = GVAR(enabled) && {_weaponBarrelClass in magazines _player};
|
|
|
|
_canCheckTemperature;
|