ACE3/addons/cargo/functions/fnc_canLoadItemIn.sqf
PabstMirror e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Check if item can be loaded into other Object.
*
* Arguments:
* 0: Item <OBJECT or STRING>
* 1: Holder Object (Vehicle) <OBJECT>
* 2: Ignore interaction distance and stability checks <BOOL>
*
* Return Value:
* Can load in <BOOL>
*
* Example:
* [item, holder] call ace_cargo_fnc_canLoadItemIn
*
* Public: No
*/
params [["_item", "", [objNull,""]], "_vehicle", ["_ignoreInteraction", false]];
if ((!_ignoreInteraction) && {speed _vehicle > 1 || {((getPos _vehicle) select 2) > 3}}) exitWith {TRACE_1("vehicle not stable",_vehicle); false};
if (_item isEqualType objNull && {{alive _x && {getText (configOf _x >> "simulation") != "UAVPilot"}} count crew _item > 0}) exitWith {
TRACE_1("item is occupied",_item);
false
};
private _itemSize = [_item] call FUNC(getSizeItem);
private _validItem = false;
if (_item isEqualType "") then {
_validItem =
isClass (configFile >> "CfgVehicles" >> _item) &&
{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
} else {
_validItem =
(alive _item) &&
{_ignoreInteraction || {([_item, _vehicle] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}};
};
_validItem &&
{_itemSize > 0} &&
{alive _vehicle} &&
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))} &&
{locked _vehicle < 2}