ACE3/addons/explosives/XEH_preInit.sqf
Will/KJW beb4ec8f06
Explosives - Add modded defusal kit support (#9353)
* Update CfgWeapons.hpp

* Update XEH_preStart.sqf

* Update XEH_preInit.sqf

* Update fnc_canDefuse.sqf

* Update fnc_canDefuse.sqf

* fix condition

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_interactEH.sqf

* Update addons/explosives/functions/fnc_interactEH.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00

19 lines
356 B
Plaintext

#include "script_component.hpp"
// Author: Garth 'L-H' de Wet
// Initialises the explosives system
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
#include "initSettings.sqf"
GVAR(detonationHandlers) = [];
GVAR(excludedMines) = [];
GVAR(defusalKits) = call (uiNamespace getVariable QGVAR(defusalKits));
ADDON = true;