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938f421ac3
Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: Mike-MF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
40 lines
1012 B
Plaintext
40 lines
1012 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Assigns AI first found NVG in their inventory during night time and unassigns it during day time.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject] call ace_ai_fnc_assignNVG
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*
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* Public: No
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*/
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if (!GVAR(assignNVG)) exitWith {};
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params ["_unit"];
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if (alive _unit && {!isPlayer _unit}) then {
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private _nvg = hmd _unit;
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if (GVAR(assignNVGstate)) then {
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if (_nvg == "") then {
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private _items = [_unit, false, true, true, true, false, false] call CBA_fnc_uniqueUnitItems; // backpack, vest, uniform
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{
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if (getText (configFile >> "CfgWeapons" >> _x >> "simulation") == "NVGoggles") exitWith {
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_unit assignItem _x;
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};
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} forEach _items;
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};
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} else {
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if (_nvg != "" && {currentVisionMode _unit == 0} && {_unit canAdd _nvg}) then {
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_unit unassignItem _nvg;
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};
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};
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};
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