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https://github.com/acemod/ACE3.git
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97 lines
1.9 KiB
INI
97 lines
1.9 KiB
INI
class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ace_m47_static_skeleton: Default {
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skeletonInherit = "Default";
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skeletonBones[] = {
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"bipod","",
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"grav_box","bipod",
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"launcher","grav_box",
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"optic","launcher",
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"missile","launcher"
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};
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};
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};
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class CfgModels {
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class Default {
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sectionsInherit = "";
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sections[] = {};
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};
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class ace_m47_static: Default {
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sectionsInherit = "Default";
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sections[] = {};
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skeletonName = "ace_m47_static_skeleton";
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class Animations {
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class MainGun {
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type="rotation";
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selection="launcher";
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sourceAddress = "clamp";
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source="MainGun";
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axis="elevate_axis";
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animPeriod=0.01;
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initPhase=0;
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maxValue="rad 360";
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minValue="rad -360";
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angle1="rad 360";
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angle0="rad -360";
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};
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class MainTurret {
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type="rotation";
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source="MainTurret";
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selection="bipod";
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sourceAddress = "loop";
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axis="rotate_axis";
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animPeriod=0.005;
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minValue="rad -360";
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maxValue="rad +360";
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angle0="rad -360";
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angle1="rad +360";
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};
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class rest_rotate {
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type="rotation";
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selection="grav_box";
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sourceAddress = "clamp";
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source="user";
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axis="elevate_axis";
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animPeriod=0.00001;
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initPhase=-0.35;
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maxValue="3.60";
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minValue="-3.60";
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angle1="rad -360";
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angle0="rad 360";
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};
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class optic_hide
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{
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type = "hide";
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source = "user";
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selection = "optic";
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animPeriod = 0.0001;
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minValue = 0;
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maxValue = 1;
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minPhase = 0;
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maxPhase = 1;
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hideValue = 0.99;
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initPhase = 1;
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};
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class missile_hide
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{
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type = "hide";
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source = "user";
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selection = "missile";
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animPeriod = 0.0001;
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minValue = 0;
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maxValue = 1;
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minPhase = 0;
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maxPhase = 1;
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hideValue = 0.99;
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};
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};
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};
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};
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