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31b1050f3b
* Initial commit * Initial commit * Initial Commit ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645 * Changes to realisticnames, readme.md, added to authors. * Dependency on ace_missileguidance * readme * Use ACE-AMG for ammo * Use macros in all configs * Use own attackProfile to prevent climbing at start even in low-flight-conditions. * include HUD from ace_hellfire * fix missing semicolon * Add missing defines, makes HUD work for now. * Readme * replace tabs with spaces * replace tabs with spaces 2 * replace tabs with spaces 3 * Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD * Use showHud from ace_laser * Minor Cleanup
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
class CfgAmmo {
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class MissileCore;
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class MissileBase : MissileCore {
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class Components;
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};
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class Missile_AGM_02_F : MissileBase {};
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class GVAR(L) : Missile_AGM_02_F {
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author = "rufix";
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autoSeekTarget = 0;
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irLock = 0;
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laserLock = 0;
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manualControl = 0;
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missileLockMaxDistance = 16000;
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weaponLockSystem = 4;
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class ace_missileguidance {
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enabled = 1;
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minDeflection = 0.0005;
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maxDeflection = 0.01;
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incDeflection = 0.005;
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canVanillaLock = 0;
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defaultSeekerType = "SALH";
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seekerTypes[] = {"SALH"};
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = {"LOAL","LOBL"};
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seekLastTargetPos = 1;
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seekerAngle = 60;
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seekerAccuracy = 1;
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seekerMinRange = 1;
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seekerMaxRange = 16000;
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defaultAttackProfile = "maverick";
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attackProfiles[] = {"maverick"};
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};
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};
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};
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