mirror of
https://github.com/acemod/ACE3.git
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80 lines
4.7 KiB
XML
80 lines
4.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Medical_Blood">
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<Key ID="STR_ACE_Medical_Blood_SubCategory">
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<English>Blood</English>
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<French>Sang</French>
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<Spanish>Sangre</Spanish>
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<Italian>Sangue</Italian>
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<Polish>Krew</Polish>
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<Russian>Кровь</Russian>
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<German>Blut</German>
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<Czech>Krev</Czech>
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<Portuguese>Sangue</Portuguese>
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<Korean>혈흔</Korean>
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<Japanese>血痕</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Blood_EnabledFor_DisplayName">
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<English>Enable Blood Drops</English>
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<Japanese>血痕を有効化</Japanese>
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<German>Aktiviere Blutspritzer</German>
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<Korean>피흘리기 활성화</Korean>
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<Polish>Włącz ślady krwi na ziemi</Polish>
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<French>Activer gouttes de sang</French>
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<Italian>Abilita Perdite di Sangue</Italian>
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<Chinesesimp>开启血液滴落效果</Chinesesimp>
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<Chinese>開啟血液滴落效果</Chinese>
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<Russian>Разрешить капли крови</Russian>
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<Portuguese>Permitir gotas de sangue</Portuguese>
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</Key>
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<Key ID="STR_ACE_Medical_Blood_EnabledFor_Description">
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<English>Enables the creation of blood drops when units are bleeding or take damage.</English>
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<Japanese>ユニットが出血かダメージを受けた時に、血痕を残すようにします。</Japanese>
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<French>Si une unité saigne, elle laissera des traces de sang derrière elle.</French>
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<Russian>Разрешает создание капель крови при кровотечении или получении урона</Russian>
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<Portuguese>Permitir a criação de gotas de sangue quando as unidades recebem ferimentos ou estão sangrando.</Portuguese>
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</Key>
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<Key ID="STR_ACE_Medical_Blood_MaxBloodObjects_DisplayName">
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<English>Max Blood Objects</English>
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<Japanese>最大血痕数</Japanese>
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<French>Quantité sang affiché</French>
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<Russian>Макс. кол-во капель крови</Russian>
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<Portuguese>Limite de objetos de sangue</Portuguese>
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</Key>
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<Key ID="STR_ACE_Medical_Blood_MaxBloodObjects_Description">
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<English>Sets the maximum number of blood drop objects which can be spawned, excessive amounts can cause FPS lag.</English>
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<Japanese>生成される血痕オブジェクト数を設定できます。極端に増やすと FPS ラグを引き起こします。</Japanese>
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<French>Définit le nombre maximal de traces de sangs pouvant être affichées.\nUne quantité excessive peut engendrer une baisse de FPS.</French>
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<Russian>Задает макс. количество создаваемых объектов капель крови. Чрезмерное количество может вызвать задержку FPS</Russian>
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<Portuguese>Define o limite máximo de objetos de gota de sangue que podem ser criados, quantidades excessivas podem causar lag de FPS.</Portuguese>
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</Key>
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<Key ID="STR_ACE_Medical_Blood_BloodLifetime_DisplayName">
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<English>Blood Lifetime</English>
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<Japanese>血痕の寿命</Japanese>
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<French>Durée d'affichage du sang</French>
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<Russian>Время жизни капель крови</Russian>
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<Portuguese>Duração do Sangue</Portuguese>
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</Key>
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<Key ID="STR_ACE_Medical_Blood_BloodLifetime_Description">
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<English>Controls the lifetime of blood drop objects.</English>
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<Japanese>血痕オブジェクトの寿命を決定します。</Japanese>
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<French>Définit la durée d'affichage des traces de sang</French>
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<Russian>Управляет временем жизни объектов капель крови.</Russian>
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<Portuguese>Controla o tempo de vida que um objeto de gota de sangue tem.</Portuguese>
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</Key>
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<Key ID="STR_ACE_Medical_Blood_OnlyPlayers">
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<English>Only Players</English>
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<Japanese>プレイヤーのみ</Japanese>
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<German>Nur Spieler</German>
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<Korean>오직 플레이어만</Korean>
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<Polish>Tylko gracze</Polish>
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<French>Joueurs seulement</French>
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<Italian>Solo Giocatori</Italian>
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<Chinesesimp>只有玩家</Chinesesimp>
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<Chinese>只有玩家</Chinese>
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<Russian>Только игроки</Russian>
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<Portuguese>Apenas Jogadores</Portuguese>
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</Key>
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</Package>
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</Project>
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