mirror of
https://github.com/acemod/ACE3.git
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44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
58 lines
1.6 KiB
Plaintext
58 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Creates a litter object and handles its cleanup. Only execute on server.
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*
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* Arguments:
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* 0: Litter Class <STRING>
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* 1: Position ASL <ARRAY>
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* 2: Direction <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["Litter_1", [100, 100, 0], 90] call ace_medical_fnc_createLitterServer
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*
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* Public: No
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*/
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params ["_litterClass", "_position", "_direction"];
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if (isNil QGVAR(litterObjects)) then {
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GVAR(litterObjects) = [];
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GVAR(litterCleanup) = false;
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};
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private _model = getText (configFile >> "CfgVehicles" >> _litterClass >> "model");
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if (_model == "") exitWith {};
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// createSimpleObject expects a path without the leading slash
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if (_model select [0, 1] == "\") then {
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_model = _model select [1];
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};
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private _object = createSimpleObject [_model, [0, 0, 0]];
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_object setPosASL _position;
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_object setDir _direction;
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// Set the litter object's position next frame to correct HORRIBLE spacing (fixes #1112)
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[{
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params ["_object", "_position"];
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_object setPosASL _position;
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}, [_object, _position]] call CBA_fnc_execNextFrame;
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// Delete oldest litter object if max count reached
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if (count GVAR(litterObjects) > GVAR(maxLitterObjects)) then {
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private _litterToDelete = GVAR(litterObjects) deleteAt 0;
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deleteVehicle (_litterToDelete select 0);
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};
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GVAR(litterObjects) pushBack [_object, CBA_missionTime];
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// Start cleanup loop if not already running and litter lifetime is not forever
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if (!GVAR(litterCleanup) && {GVAR(litterCleanupDelay) > 0}) then {
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[] call FUNC(litterCleanupLoop);
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GVAR(litterCleanup) = true;
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};
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