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38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ruthberg, commy2
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* Checks if the player can dig on the surface below (enough dust).
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Can Dig <BOOL>
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*
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* Example:
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* [ACE_player] call ace_common_fnc_canDig
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*
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* Public: No
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*/
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params ["_unit"];
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private _posASL = getPosASL _unit;
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if ((getPosATL _unit) select 2 > 0.05 || // Walking on objects, such as buildings, pavements, etc.
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{surfaceIsWater _posASL} // posATL in low water (not as low to allow awalking) is negative
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) exitWith {false};
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private _surfaceClass = (surfaceType _posASL) select [1];
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private _config = configFile >> "CfgSurfaces" >> _surfaceClass;
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private _surfaceType = getText (_config >> "soundEnviron");
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private _surfaceDust = getNumber (_config >> "dust");
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TRACE_2("Surface",_surfaceType,_surfaceDust);
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if (isNumber (_config >> "ACE_canDig")) then {
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(getNumber (_config >> "ACE_canDig")) == 1 // return
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} else {
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!(_surfaceType in DIG_SURFACE_BLACKLIST) && {(_surfaceDust >= 0.1) || {_surfaceType in DIG_SURFACE_WHITELIST}} // return
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};
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