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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Get the Defualt animation for the unit
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* animation <STRING>
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*
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* Example:
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* [bob] call ace_common_fnc_getDefaultAnim;
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*
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* Public: No
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*/
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params ["_unit"];
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private _anim = toLower animationState _unit;
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// stance is broken for some animations.
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private _stance = stance _unit;
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if (_anim find "ppne" == 4) then {
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_stance = "PRONE";
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};
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if (_anim find "pknl" == 4) then {
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_stance = "CROUCH";
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};
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if (_anim find "perc" == 4) then {
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_stance = "STAND";
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};
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_anim = format ["AmovP%1M%2S%3W%4D%5",
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["erc", "knl", "pne"] select (["STAND", "CROUCH", "PRONE"] find _stance) max 0,
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["stp", "run"] select (vectorMagnitude velocity _unit > 1),
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[["ras", "low"] select weaponLowered _unit, "non"] select (currentWeapon _unit == ""),
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["non", "rfl", "lnr", "pst", "bin"] select (["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, binocular _unit] find currentWeapon _unit) max 0,
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["non", _anim select [count _anim - 1, 1]] select (_anim select [count _anim - 2, 2] in ["df", "db", "dl", "dr"])
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];
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["", _anim] select isClass (configFile >> "CfgMovesMaleSdr" >> "States" >> _anim)
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