ACE3/addons/spectator
Ozan Eğitmen 2a7eb07803
Use modelToWorldVisualWorld (#8489)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
..
data Spectator overhaul (#5171) 2017-08-12 14:25:48 +01:00
functions Use modelToWorldVisualWorld (#8489) 2021-10-10 15:37:05 +02:00
$PBOPREFIX$ Add Spectator. 2015-06-28 19:34:21 -07:00
ACE_Settings.hpp Spectator - Add setting for follow camera max distance (#6989) 2019-05-11 23:32:13 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Setting Cleanup - Make NoRadio global (#5782) 2017-11-17 16:41:03 -06:00
config.cpp Fix displayName of spectator respawn template (#5989) 2017-12-29 16:47:49 +00:00
initSettings.sqf initial push (#8099) 2021-02-18 12:58:26 -06:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Improve spectator focus widget (#5452) 2017-08-26 19:16:24 +01:00
stringtable.xml Translations - Spanish (#8229) 2021-04-26 11:48:02 -05:00
ui.hpp Spectator - Add display loaded and unloaded events (#7720) 2020-06-05 20:13:10 -05:00
XEH_postInit.sqf Add Feature Camera Player EH and Handling (#6573) 2018-10-12 14:59:40 +02:00
XEH_preInit.sqf Spectator - Add setting for follow camera max distance (#6989) 2019-05-11 23:32:13 -05:00
XEH_PREP.hpp Spectator - Fix displayUnloaded event (#8158) 2021-03-10 10:12:50 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spectator

A flexible spectator framework for mission makers to use.

Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.

For more information, see: http://ace3mod.com/wiki/feature/spectator.html