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ACE3 Wiki ACE3 Version ACE3 Download ACE3 Issues BIF Thread ACE3 License

Requires the latest version of CBA A3. Visit us on Facebook | YouTube | Twitter

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License:

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE by simply excluding any components they don't need, or those that might possibly conflict with other add-ons. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Features

  • Improved medical system
  • Logistics system including cargo transport and vehicle maintenance
  • Explosives system including different trigger types
  • Captivity system
  • Realistic names for vehicles and weapons
  • Realistic ballistics including wind and humidity
  • Backblast simulation
  • A fire control system for armored vehicles and helicopters
    and more...

Guides & how-tos

If you installed ACE3 but have trouble understanding how it all works, or where to start, read this:

Contributing

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to ACE, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file; including a valid email address.

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

Testing & building

To help us test the latest development changes, first, download our master branch (directly, or with git commands), then assemble a local test build: