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56eae4060c
Code formatting changes from 9234
51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Helper function for ace_rearm; Gets magazines that should be loaded by csw.
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*
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* Arguments:
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* 0: CSW <OBJECT>
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* 1: Specific Turret or pass bool to check all turrets <ARRAY|BOOL> (default: true)
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*
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* Return Value:
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* [0: compatible veh mags, 1: carry mags] <ARRAY>
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*
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* Example:
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* [cursorObject, [0]] call ace_csw_fnc_aceRearmGetCarryMagazines
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*
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* Public: No
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*/
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params ["_vehicle", ["_targetTurret", true, [[], true]]];
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private _return = [[], []];
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if !(_vehicle isKindOf "StaticWeapon") exitWith {_return}; // limit to statics for now
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// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default]
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if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_vehicle getVariable [QGVAR(assemblyMode), 3]))}) exitWith {_return};
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private _turretMagsCSW = _return select 0;
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private _allCarryMags = _return select 1;
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private _turrets = allTurrets _vehicle;
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if (_targetTurret isNotEqualTo true) then {
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_turrets = _turrets select {_x isEqualTo _targetTurret};
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};
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{
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private _turretPath = _x;
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{
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private _weapon = _x;
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{
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private _xMag = _x;
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private _carryMag = _xMag call FUNC(getCarryMagazine);
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if (_carryMag != "") then {
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_turretMagsCSW pushBackUnique _xMag;
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_allCarryMags pushBackUnique _carryMag;
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};
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} forEach (compatibleMagazines _weapon);
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} forEach (_vehicle weaponsTurret _turretPath);
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} forEach _turrets;
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_return
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