ACE3/addons/interaction/XEH_preInit.sqf
Dystopian 96f81f1c9b
Interaction - Add actions based on animations (#6144)
* Add actions based on animations

* Add setting

* Add ability to set items for users

* Add actions for 1.82 changes

Add actions for backpacks, canisters, entrench tool.
Move items and backpack to WeaponHolder.

* Add RHS 0.4.6 ZIL spare

* Update to new standards

* Handle RHS BTR retread system

* Make init faster: move condition to configClasses

* Fix CUP fake anims

* Refactor

* Rework

* Rename init function

* Decrease number of classes to init

* Fix merge mistake

* Apply suggestions from code review

* Updated code for current mod structure

* Multiple fixes & tweaks

- Made anim setting require a mission restart
- Handle more types of items that can be spawned
- Prioritise adding items to inventory and only drop on ground if no inventory space
- Add more position checks to make certain no valid position are present before stopping
- If 1 item was spawned in, it's considered as success
- Disable RHS' wheel replacement only if ace_repair is loaded

* Update CfgVehicles.hpp

* cache config lookup at preStart

* Fix error

* Add text config entry for progress bar title

* Restructure interactions, improved some locations & added interaction to some missing vehicles

* Reverted preInit change

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Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-10 23:29:50 -05:00

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
#include "initSettings.inc.sqf"
DFUNC(repair_Statement) = { // moved from config because of build problems
TRACE_1("repair_Statement",_this);
{
if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then { _x setDamage 0; };
} forEach (curatorSelected select 0)
};
if (hasInterface) then {
GVAR(initializedAnimClasses) = [];
GVAR(replaceTerrainModels) = createHashMapFromArray call (uiNamespace getVariable QGVAR(cacheReplaceTerrainModels));
};
ADDON = true;