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44 lines
1.3 KiB
Plaintext
44 lines
1.3 KiB
Plaintext
// These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
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private _category = [format ["ACE %1", localize "str_a3_cfgmarkers_nato_art"], localize LSTRING(DisplayName)];
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[
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QGVAR(airResistanceEnabled),
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"CHECKBOX",
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[LSTRING(airResistanceEnabled_DisplayName), LSTRING(airResistanceEnabled_Description)],
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_category,
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false, // default value
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1, // isGlobal
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{[QGVAR(airResistanceEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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[
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QGVAR(allowComputerRangefinder),
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"CHECKBOX",
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[LSTRING(allowComputerRangefinder_DisplayName), LSTRING(allowComputerRangefinder_Description)],
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_category,
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true, // default value
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1 // isGlobal
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] call CBA_fnc_addSetting;
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[
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QGVAR(allowCompass),
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"CHECKBOX",
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[LSTRING(allowCompass_DisplayName), LSTRING(allowCompass_Description)],
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_category,
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true, // default value
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1 // isGlobal
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] call CBA_fnc_addSetting;
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[
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QGVAR(useAmmoHandling),
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"CHECKBOX",
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[LSTRING(useAmmoHandling_DisplayName), LSTRING(useAmmoHandling_Description)],
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_category,
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false, // default value
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1, // isGlobal
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{[QGVAR(useAmmoHandling), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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