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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
35 lines
916 B
C++
35 lines
916 B
C++
#define COMPONENT refuel
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#define COMPONENT_BEAUTIFIED Refuel
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define FAST_PROGRESSBARS
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// #define DRAW_HOOKS_POS
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_REFUEL
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_REFUEL
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#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define REFUEL_INFINITE_FUEL -10
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#define REFUEL_DISABLED_FUEL -1
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#define REFUEL_ACTION_DISTANCE 7
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#define REFUEL_NOZZLE_ACTION_DISTANCE 2
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#define REFUEL_PROGRESS_DURATION 2
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#ifdef FAST_PROGRESSBARS
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#define TIME_PROGRESSBAR(X) ((X) * 0.075)
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#else
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#define TIME_PROGRESSBAR(X) (X)
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#endif
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#define INTERACT_EXCEPTIONS_REFUELING "isNotInside", "isNotOnLadder", "isNotSwimming"
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#define INTERACT_EXCEPTIONS INTERACT_EXCEPTIONS_REFUELING, "isNotRefueling"
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