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57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Rocko, Ruthberg
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* Place down spotting scope
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: scope class <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "ACE_SpottingScope"] call ace_spottingscope_fnc_place
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*
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* Public: No
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*/
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params ["_unit", "_scopeClass"];
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_unit removeItem _scopeClass;
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if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
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_unit playMove "AmovPercMstpSrasWrflDnon_diary";
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};
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[{
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params ["_unit"];
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// prevent collision damage
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[QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
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// Check for a place to land the spotting scope
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private _direction = getDir _unit;
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private _position = (getPosASL _unit) vectorAdd [0.8 * sin(_direction), 0.8 * cos(_direction), 0];
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private _vectorUp = [0, 0, 1];
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private _intersections = lineIntersectsSurfaces [_position vectorAdd [0, 0, 1.5], _position vectorDiff [0, 0, 1.5], _unit, objNull, true, 1, "GEOM", "FIRE"];
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if (_intersections isEqualTo []) then {
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TRACE_1("No intersections",_intersections);
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} else {
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(_intersections select 0) params ["_touchingPoint", "_surfaceNormal"];
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_position = _touchingPoint vectorAdd [0, 0, 0.05];
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_vectorUp = _surfaceNormal;
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};
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// Create the scope and set its position and orientation
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private _spottingScope = "ACE_SpottingScopeObject" createVehicle [0, 0, 0];
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_spottingScope setDir _direction;
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_spottingScope setPosASL _position;
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_spottingScope setVectorUp _vectorUp;
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[QEGVAR(common,fixPosition), _spottingScope, _spottingScope] call CBA_fnc_targetEvent;
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[QEGVAR(common,fixFloating), _spottingScope, _spottingScope] call CBA_fnc_targetEvent;
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_unit reveal _spottingScope;
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}, [_unit], 1, 0] call CBA_fnc_waitAndExecute;
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