ACE3/addons/ui/ACE_Settings.hpp
GhostIsSpooky 998f86f034
General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00

117 lines
2.3 KiB
C++

class ACE_Settings {
class GVAR(allowSelectiveUI) {
movedToSQF = 1;
};
// BASIC
class GVAR(soldierVehicleWeaponInfo) {
movedToSQF = 1;
};
class GVAR(vehicleRadar) {
movedToSQF = 1;
};
class GVAR(vehicleCompass) {
movedToSQF = 1;
};
class GVAR(commandMenu) {
movedToSQF = 1;
};
class GVAR(groupBar) {
movedToSQF = 1;
};
// ADVANCED
// Soldier
class GVAR(weaponName) {
movedToSQF = 1;
};
class GVAR(weaponNameBackground) {
movedToSQF = 1;
};
class GVAR(firingMode) {
movedToSQF = 1;
};
class GVAR(ammoType) {
movedToSQF = 1;
};
class GVAR(ammoCount) {
movedToSQF = 1;
};
class GVAR(magCount) {
movedToSQF = 1;
};
class GVAR(throwableName) {
movedToSQF = 1;
};
class GVAR(throwableCount) {
movedToSQF = 1;
};
class GVAR(zeroing) {
movedToSQF = 1;
};
class GVAR(weaponLowerInfoBackground) {
movedToSQF = 1;
};
class GVAR(stance) {
movedToSQF = 1;
};
class GVAR(staminaBar) {
movedToSQF = 1;
};
// Gunner
class GVAR(gunnerWeaponName) {
movedToSQF = 1;
};
class GVAR(gunnerWeaponNameBackground) {
movedToSQF = 1;
};
class GVAR(gunnerFiringMode) {
movedToSQF = 1;
};
class GVAR(gunnerAmmoType) {
movedToSQF = 1;
};
class GVAR(gunnerAmmoCount) {
movedToSQF = 1;
};
class GVAR(gunnerMagCount) {
movedToSQF = 1;
};
class GVAR(gunnerLaunchableName) {
movedToSQF = 1;
};
class GVAR(gunnerLaunchableCount) {
movedToSQF = 1;
};
class GVAR(gunnerZeroing) {
movedToSQF = 1;
};
class GVAR(gunnerWeaponLowerInfoBackground) {
movedToSQF = 1;
};
// Vehicle
class GVAR(vehicleName) {
movedToSQF = 1;
};
class GVAR(vehicleNameBackground) {
movedToSQF = 1;
};
class GVAR(vehicleFuelBar) {
movedToSQF = 1;
};
class GVAR(vehicleSpeed) {
movedToSQF = 1;
};
class GVAR(vehicleAltitude) {
movedToSQF = 1;
};
class GVAR(vehicleDamage) {
movedToSQF = 1;
};
class GVAR(vehicleInfoBackground) {
movedToSQF = 1;
};
};