ACE3/addons/vector/initKeybinds.sqf
commy2 33602df517 Vector - New reticle using CBA scripted optics (#6981)
* vector IV updates

* vector IV updates

* compat cba optics and vector scripts

* hide periphery

* reticle texture for 7x magnification

* vector display config

* idc macros, fix illum mode

* add radblur effect when using optic

* hide zeroing control

* delete a broken config entry

* fix horizontal and vertical distance mode

* set REQUIRED_CBA_VERSION to 3.11.2
2019-05-27 10:46:07 -05:00

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["ACE3 Equipment", QGVAR(AzimuthKey), localize LSTRING(AzimuthKey), {
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player isKindOf ["ACE_Vector", configFile >> "CfgWeapons"] && {cameraView == "GUNNER"}) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey1,false)) exitWith {false};
GVAR(isDownStateKey1) = true;
// Statement
["azimuth"] call FUNC(onKeyDown);
false
}, {
// prevent holding down
GVAR(isDownStateKey1) = false;
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
["azimuth"] call FUNC(onKeyUp);
false
}, [DIK_TAB, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
["ACE3 Equipment", QGVAR(DistanceKey), localize LSTRING(DistanceKey), {
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(currentWeapon ACE_player isKindOf ["ACE_Vector", configFile >> "CfgWeapons"] && {cameraView == "GUNNER"}) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey2,false)) exitWith {false};
GVAR(isDownStateKey2) = true;
// Statement
["distance"] call FUNC(onKeyDown);
false
}, {
// prevent holding down
GVAR(isDownStateKey2) = false;
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
["distance"] call FUNC(onKeyUp);
false
}, [DIK_R, [false, false, false]], false, 0] call CBA_fnc_addKeybind;