mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
39 lines
886 B
Plaintext
39 lines
886 B
Plaintext
/*
|
|
* Author: commy2
|
|
* Check if unit is in a vehicle position where it can turn in or out.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Unit has a hatch? <BOOL>
|
|
*
|
|
* Example:
|
|
* [bob] call ace_common_fnc_hasHatch
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params [["_unit", objNull, [objNull]]];
|
|
|
|
private _vehicle = vehicle _unit;
|
|
|
|
if (_unit == _vehicle) exitWith {false};
|
|
|
|
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
|
|
|
if (getNumber (_config >> "hideProxyInCombat") != 1) exitWith {false};
|
|
|
|
if (_unit == driver _vehicle) exitWith {
|
|
getNumber (_config >> "forceHideDriver") == 0; // return
|
|
};
|
|
|
|
private _turret = [_unit] call FUNC(getTurretIndex);
|
|
|
|
if (_turret isEqualTo []) exitWith {false};
|
|
|
|
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
|
|
|
getNumber (_turretConfig >> "forceHideGunner") == 0; // return
|