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59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP(getTypeOfDamage);
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PREP(handleDamage_airway);
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PREP(handleDamage);
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PREP(handleDamage_advanced);
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PREP(handleDamage_basic);
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PREP(handleDamage_fractures);
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PREP(handleDamage_internalInjuries);
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PREP(handleDamage_caching);
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PREP(init);
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PREP(selectionNameToNumber);
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PREP(handleDamage_wounds);
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PREP(handleUnitVitals);
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PREP(getBloodLoss);
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PREP(getBloodPressure);
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PREP(getBloodVolumeChange);
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PREP(getCardiacOutput);
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PREP(setCardiacArrest);
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PREP(addToInjuredCollection);
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PREP(addHeartRateAdjustment);
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PREP(setUnconscious);
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PREP(getUnconsciousCondition);
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PREP(addUnconsciousCondition);
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PREP(setDead);
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PREP(parseConfigForInjuries);
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PREP(playInjuredSound);
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PREP(treatment);
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PREP(canTreat);
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PREP(treatmentAdvanced_bandage);
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PREP(treatmentAdvanced_bandageLocal);
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PREP(treatmentAdvanced_medication);
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PREP(treatmentAdvanced_medicationLocal);
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PREP(teatmentIV);
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PREP(treatmentIVLocal);
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PREP(treatmentTourniquet);
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PREP(treatmentTourniquetLocal);
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PREP(addToLog);
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PREP(addToTriageCard);
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PREP(actionPlaceInBodyBag);
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PREP(onTreatmentCompleted);
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PREP(onMedicationUsed);
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PREP(reactionToDamage);
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PREP(useItem);
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PREP(hasItem);
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PREP(hasMedicalEnabled);
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PREP(hasTourniquetAppliedTo);
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PREP(isMedic);
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PREP(isInMedicalFacility);
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PREP(isMedicalVehicle);
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PREP(canAccessMedicalEquipment);
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GVAR(injuredUnitCollection) = [];
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call FUNC(parseConfigForInjuries);
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ADDON = true;
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